shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -16,7 +16,7 @@ ThrownEnderpearl::ThrownEnderpearl(Level *level) : Throwable(level)
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this->defineSynchedData();
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}
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ThrownEnderpearl::ThrownEnderpearl(Level *level, shared_ptr<Mob> mob) : Throwable(level,mob)
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ThrownEnderpearl::ThrownEnderpearl(Level *level, std::shared_ptr<Mob> mob) : Throwable(level,mob)
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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@@ -47,7 +47,7 @@ void ThrownEnderpearl::onHit(HitResult *res)
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{
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// Fix for #67486 - TCR #001: BAS Game Stability: Customer Encountered: TU8: Code: Gameplay: The title crashes on Host's console when Client Player leaves the game before the Ender Pearl thrown by him touches the ground.
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// If the owner has been removed, then ignore
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shared_ptr<ServerPlayer> serverPlayer = dynamic_pointer_cast<ServerPlayer>(owner);
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std::shared_ptr<ServerPlayer> serverPlayer = dynamic_pointer_cast<ServerPlayer>(owner);
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if (serverPlayer != NULL && !serverPlayer->removed)
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{
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if(!serverPlayer->connection->done && serverPlayer->level == this->level)
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