shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -12,20 +12,20 @@ private:
public:
ThinFenceTile(int id, const wstring &tex, const wstring &edgeTex, Material *material, bool dropsResources);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, std::shared_ptr<Entity> source);
virtual void updateDefaultShape();
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual Icon *getEdgeTexture();
bool attachsTo(int tile);
protected:
bool isSilkTouchable();
shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
std::shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
public:
void registerIcons(IconRegister *iconRegister);