shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -19,8 +19,8 @@ public:
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual int getRenderShape();
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virtual void updateDefaultShape();
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, std::shared_ptr<Entity> source);
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static bool hasEye(int data);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
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virtual void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by);
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};
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