shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -31,7 +31,7 @@ bool TemptGoal::canUse()
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player = weak_ptr<Player>(mob->level->getNearestPlayer(mob->shared_from_this(), 10));
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if (player.lock() == NULL) return false;
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mob->setDespawnProtected(); // If we've got a nearby player, then consider this mob as something we'd miss if it despawned
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shared_ptr<ItemInstance> item = player.lock()->getSelectedItem();
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std::shared_ptr<ItemInstance> item = player.lock()->getSelectedItem();
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if (item == NULL) return false;
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if (item->id != itemId) return false;
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return true;
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