shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -32,7 +32,7 @@ protected:
StairTile(int id, Tile *base, int basedata);
public:
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
bool isSolidRender(bool isServerLevel = false);
bool isCubeShaped();
@@ -49,7 +49,7 @@ public:
bool setStepShape(LevelSource *level, int x, int y, int z);
bool setInnerPieceShape(LevelSource *level, int x, int y, int z);
void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, std::shared_ptr<Entity> source);
/** DELEGATES: **/
@@ -58,14 +58,14 @@ public:
void animateTick(Level *level, int x, int y, int z, Random *random);
void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
void attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player);
void destroy(Level *level, int x, int y, int z, int data);
int getLightColor(LevelSource *level, int x, int y, int z, int tileId = -1);
float getBrightness(LevelSource *level, int x, int y, int z);
float getExplosionResistance(shared_ptr<Entity> source);
float getExplosionResistance(std::shared_ptr<Entity> source);
int getRenderLayer();
@@ -75,7 +75,7 @@ public:
AABB *getTileAABB(Level *level, int x, int y, int z);
void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current);
void handleEntityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> e, Vec3 *current);
bool mayPick();
@@ -89,15 +89,15 @@ public:
void prepareRender(Level *level, int x, int y, int z);
void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
void stepOn(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity);
void tick(Level *level, int x, int y, int z, Random *random);
bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
void wasExploded(Level *level, int x, int y, int z);
void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by);
int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);