shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -32,7 +32,7 @@ protected:
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StairTile(int id, Tile *base, int basedata);
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public:
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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bool isSolidRender(bool isServerLevel = false);
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bool isCubeShaped();
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@@ -49,7 +49,7 @@ public:
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bool setStepShape(LevelSource *level, int x, int y, int z);
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bool setInnerPieceShape(LevelSource *level, int x, int y, int z);
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void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
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void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, std::shared_ptr<Entity> source);
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/** DELEGATES: **/
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@@ -58,14 +58,14 @@ public:
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void animateTick(Level *level, int x, int y, int z, Random *random);
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void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
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void attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player);
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void destroy(Level *level, int x, int y, int z, int data);
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int getLightColor(LevelSource *level, int x, int y, int z, int tileId = -1);
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float getBrightness(LevelSource *level, int x, int y, int z);
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float getExplosionResistance(shared_ptr<Entity> source);
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float getExplosionResistance(std::shared_ptr<Entity> source);
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int getRenderLayer();
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@@ -75,7 +75,7 @@ public:
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AABB *getTileAABB(Level *level, int x, int y, int z);
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void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current);
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void handleEntityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> e, Vec3 *current);
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bool mayPick();
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@@ -89,15 +89,15 @@ public:
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void prepareRender(Level *level, int x, int y, int z);
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void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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void stepOn(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity);
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void tick(Level *level, int x, int y, int z, Random *random);
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bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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void wasExploded(Level *level, int x, int y, int z);
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void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
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void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by);
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int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
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HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
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