shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -22,7 +22,7 @@ StairTile::StairTile(int id, Tile *base,int basedata) : Tile(id, base->material,
setLightBlock(255);
}
void StairTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
void StairTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
if (isClipping)
{
@@ -309,7 +309,7 @@ bool StairTile::setInnerPieceShape(LevelSource *level, int x, int y, int z)
return hasInnerPiece;
}
void StairTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
void StairTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, std::shared_ptr<Entity> source)
{
setBaseShape(level, x, y, z);
Tile::addAABBs(level, x, y, z, box, boxes, source);
@@ -380,7 +380,7 @@ void StairTile::animateTick(Level *level, int x, int y, int z, Random *random)
base->animateTick(level, x, y, z, random);
}
void StairTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
void StairTile::attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player)
{
base->attack(level, x, y, z, player);
}
@@ -401,7 +401,7 @@ float StairTile::getBrightness(LevelSource *level, int x, int y, int z)
return base->getBrightness(level, x, y, z);
}
float StairTile::getExplosionResistance(shared_ptr<Entity> source)
float StairTile::getExplosionResistance(std::shared_ptr<Entity> source)
{
return base->getExplosionResistance(source);
}
@@ -426,7 +426,7 @@ AABB *StairTile::getTileAABB(Level *level, int x, int y, int z)
return base->getTileAABB(level, x, y, z);
}
void StairTile::handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current)
void StairTile::handleEntityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> e, Vec3 *current)
{
base->handleEntityInside(level, x, y, z, e, current);
}
@@ -462,7 +462,7 @@ void StairTile::prepareRender(Level *level, int x, int y, int z)
base->prepareRender(level, x, y, z);
}
void StairTile::stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
void StairTile::stepOn(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity)
{
base->stepOn(level, x, y, z, entity);
}
@@ -479,7 +479,7 @@ void StairTile::tick(Level *level, int x, int y, int z, Random *random)
// return true;
//}
bool StairTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
bool StairTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if (soundOnly) return false;
return base->use(level, x, y, z, player, 0, 0, 0, 0);
@@ -490,7 +490,7 @@ void StairTile::wasExploded(Level *level, int x, int y, int z)
base->wasExploded(level, x, y, z);
}
void StairTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
void StairTile::setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by)
{
int dir = ( Mth::floor(by->yRot * 4 / (360) + 0.5) ) & 3;
int usd = level->getData(x, y, z) & UPSIDEDOWN_BIT;