shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -26,7 +26,7 @@ bool SpikeFeature::place(Level *level, Random *random, int x, int y, int z)
int zd = zz - z;
if (xd * xd + zd * zd <= r * r + 1)
{
if (level->getTile(xx, y - 1, zz) != tile)
if (level->getTile(xx, y - 1, zz) != tile)
{
return false;
}
@@ -50,7 +50,7 @@ bool SpikeFeature::place(Level *level, Random *random, int x, int y, int z)
} else break;
}
shared_ptr<EnderCrystal> enderCrystal = shared_ptr<EnderCrystal>(new EnderCrystal(level));
std::shared_ptr<EnderCrystal> enderCrystal = std::shared_ptr<EnderCrystal>(new EnderCrystal(level));
enderCrystal->moveTo(x + 0.5f, y + hh, z + 0.5f, random->nextFloat() * 360, 0);
level->addEntity(enderCrystal);
level->setTile(x, y + hh, z, Tile::unbreakable_Id);
@@ -111,8 +111,8 @@ bool SpikeFeature::placeWithIndex(Level *level, Random *random, int x, int y, in
}
}
}
}
else
}
else
{
app.DebugPrintf("Breaking out of spike feature\n");
break;
@@ -145,8 +145,8 @@ bool SpikeFeature::placeWithIndex(Level *level, Random *random, int x, int y, in
}
}
}
}
else
}
else
{
app.DebugPrintf("Breaking out of spike feature\n");
break;
@@ -155,7 +155,7 @@ bool SpikeFeature::placeWithIndex(Level *level, Random *random, int x, int y, in
// and cap off the top
int yy = y + hh + 3;
if (yy < Level::genDepth)
{
for (int xx = x - 2; xx <= x + 2; xx++)
@@ -168,7 +168,7 @@ bool SpikeFeature::placeWithIndex(Level *level, Random *random, int x, int y, in
}
}
shared_ptr<EnderCrystal> enderCrystal = shared_ptr<EnderCrystal>(new EnderCrystal(level));
std::shared_ptr<EnderCrystal> enderCrystal = std::shared_ptr<EnderCrystal>(new EnderCrystal(level));
enderCrystal->moveTo(x + 0.5f, y + hh, z + 0.5f, random->nextFloat() * 360, 0);
level->addEntity(enderCrystal);
placeBlock(level, x, y + hh, z, Tile::unbreakable_Id, 0);