shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -21,18 +21,18 @@ public:
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int getRenderShape();
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bool isSolidRender(bool isServerLevel = false);
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bool isCubeShaped();
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>());
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AABB *getAABB(Level *level, int x, int y, int z);
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void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
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shared_ptr<TileEntity> newTileEntity(Level *level);
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void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by);
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std::shared_ptr<TileEntity> newTileEntity(Level *level);
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int cloneTileId(Level *level, int x, int y, int z);
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int cloneTileData(Level *level, int x, int y, int z);
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int getSpawnResourcesAuxValue(int data);
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void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
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void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
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void playerWillDestroy(Level *level, int x, int y, int z, int data, std::shared_ptr<Player> player);
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void onRemove(Level *level, int x, int y, int z); //, int id, int data);
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int getResource(int data, Random *random, int playerBonusLevel);
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void checkMobSpawn(Level *level, int x, int y, int z, shared_ptr<SkullTileEntity> placedSkull);
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void checkMobSpawn(Level *level, int x, int y, int z, std::shared_ptr<SkullTileEntity> placedSkull);
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private:
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bool isSkullAt(Level *level, int x, int y, int z, int skullType);
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