shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -21,18 +21,18 @@ public:
int getRenderShape();
bool isSolidRender(bool isServerLevel = false);
bool isCubeShaped();
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>());
AABB *getAABB(Level *level, int x, int y, int z);
void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
shared_ptr<TileEntity> newTileEntity(Level *level);
void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by);
std::shared_ptr<TileEntity> newTileEntity(Level *level);
int cloneTileId(Level *level, int x, int y, int z);
int cloneTileData(Level *level, int x, int y, int z);
int getSpawnResourcesAuxValue(int data);
void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
void playerWillDestroy(Level *level, int x, int y, int z, int data, std::shared_ptr<Player> player);
void onRemove(Level *level, int x, int y, int z); //, int id, int data);
int getResource(int data, Random *random, int playerBonusLevel);
void checkMobSpawn(Level *level, int x, int y, int z, shared_ptr<SkullTileEntity> placedSkull);
void checkMobSpawn(Level *level, int x, int y, int z, std::shared_ptr<SkullTileEntity> placedSkull);
private:
bool isSkullAt(Level *level, int x, int y, int z, int skullType);