shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -53,7 +53,7 @@ int Skeleton::getMaxHealth()
return 20;
}
int Skeleton::getAmbientSound()
int Skeleton::getAmbientSound()
{
return eSoundType_MOB_SKELETON_AMBIENT;
}
@@ -63,19 +63,19 @@ int Skeleton::getHurtSound()
return eSoundType_MOB_SKELETON_HURT;
}
int Skeleton::getDeathSound()
int Skeleton::getDeathSound()
{
return eSoundType_MOB_SKELETON_HURT;
}
shared_ptr<ItemInstance> Skeleton::bow;
std::shared_ptr<ItemInstance> Skeleton::bow;
shared_ptr<ItemInstance> Skeleton::getCarriedItem()
std::shared_ptr<ItemInstance> Skeleton::getCarriedItem()
{
return bow;
}
MobType Skeleton::getMobType()
MobType Skeleton::getMobType()
{
return UNDEAD;
}
@@ -83,7 +83,7 @@ MobType Skeleton::getMobType()
void Skeleton::aiStep()
{
// isClientSide check brought forward from 1.8 (I assume it's related to the lighting changes)
if (level->isDay() && !level->isClientSide)
if (level->isDay() && !level->isClientSide)
{
float br = getBrightness(1);
if (br > 0.5f)
@@ -101,7 +101,7 @@ void Skeleton::aiStep()
void Skeleton::die(DamageSource *source)
{
Monster::die(source);
shared_ptr<Player> player = dynamic_pointer_cast<Player>( source->getEntity() );
std::shared_ptr<Player> player = dynamic_pointer_cast<Player>( source->getEntity() );
if ( dynamic_pointer_cast<Arrow>( source->getDirectEntity() ) != NULL && player != NULL)
{
double xd = player->x - x;
@@ -113,7 +113,7 @@ void Skeleton::die(DamageSource *source)
}
}
int Skeleton::getDeathLoot()
int Skeleton::getDeathLoot()
{
return Item::arrow->id;
}
@@ -122,7 +122,7 @@ void Skeleton::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
// drop some arrows
int count = random->nextInt(3 + playerBonusLevel);
for (int i = 0; i < count; i++)
for (int i = 0; i < count; i++)
{
spawnAtLocation(Item::arrow->id, 1);
}
@@ -138,7 +138,7 @@ void Skeleton::dropRareDeathLoot(int rareLootLevel)
{
if (rareLootLevel > 0)
{
shared_ptr<ItemInstance> bow = shared_ptr<ItemInstance>( new ItemInstance(Item::bow) );
std::shared_ptr<ItemInstance> bow = std::shared_ptr<ItemInstance>( new ItemInstance(Item::bow) );
EnchantmentHelper::enchantItem(random, bow, 5);
spawnAtLocation(bow, 0);
}
@@ -150,5 +150,5 @@ void Skeleton::dropRareDeathLoot(int rareLootLevel)
void Skeleton::staticCtor()
{
Skeleton::bow = shared_ptr<ItemInstance>( new ItemInstance(Item::bow, 1) );
Skeleton::bow = std::shared_ptr<ItemInstance>( new ItemInstance(Item::bow, 1) );
}