shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -14,7 +14,7 @@ SeedItem::SeedItem(int id, int resultId, int targetLand) : Item(id)
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this->targetLand = targetLand;
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}
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bool SeedItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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bool SeedItem::useOn(std::shared_ptr<ItemInstance> instance, std::shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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if (face != 1) return false;
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@@ -23,7 +23,7 @@ bool SeedItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> playe
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int targetType = level->getTile(x, y, z);
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if (targetType == targetLand && level->isEmptyTile(x, y + 1, z))
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if (targetType == targetLand && level->isEmptyTile(x, y + 1, z))
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{
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if(!bTestUseOnOnly)
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{
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