shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -9,12 +9,12 @@ SaddleItem::SaddleItem(int id) : Item(id)
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maxStackSize = 1;
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}
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bool SaddleItem::interactEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Mob> mob)
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bool SaddleItem::interactEnemy(std::shared_ptr<ItemInstance> itemInstance, std::shared_ptr<Mob> mob)
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{
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if ( dynamic_pointer_cast<Pig>(mob) )
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{
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shared_ptr<Pig> pig = dynamic_pointer_cast<Pig>(mob);
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if (!pig->hasSaddle() && !pig->isBaby())
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std::shared_ptr<Pig> pig = dynamic_pointer_cast<Pig>(mob);
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if (!pig->hasSaddle() && !pig->isBaby())
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{
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pig->setSaddle(true);
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itemInstance->count--;
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@@ -24,7 +24,7 @@ bool SaddleItem::interactEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr
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return false;
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}
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bool SaddleItem::hurtEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Mob> mob, shared_ptr<Mob> attacker)
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bool SaddleItem::hurtEnemy(std::shared_ptr<ItemInstance> itemInstance, std::shared_ptr<Mob> mob, std::shared_ptr<Mob> attacker)
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{
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interactEnemy(itemInstance, mob);
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return true;
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