shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -11,7 +11,7 @@ PortalForcer::PortalForcer()
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}
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void PortalForcer::force(Level *level, shared_ptr<Entity> e)
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void PortalForcer::force(Level *level, std::shared_ptr<Entity> e)
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{
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if (level->dimension->id == 1)
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{
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@@ -54,7 +54,7 @@ void PortalForcer::force(Level *level, shared_ptr<Entity> e)
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}
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bool PortalForcer::findPortal(Level *level, shared_ptr<Entity> e)
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bool PortalForcer::findPortal(Level *level, std::shared_ptr<Entity> e)
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{
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// 4J Stu - Decrease the range at which we search for a portal in the nether given our smaller nether
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int r = 16;//* 8;
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@@ -133,7 +133,7 @@ bool PortalForcer::findPortal(Level *level, shared_ptr<Entity> e)
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}
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bool PortalForcer::createPortal(Level *level, shared_ptr<Entity> e)
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bool PortalForcer::createPortal(Level *level, std::shared_ptr<Entity> e)
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{
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// 4J Stu - Increase the range at which we try and create a portal to stop creating them floating in mid air over lava
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int r = 16 * 3;
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@@ -147,7 +147,7 @@ bool PortalForcer::createPortal(Level *level, shared_ptr<Entity> e)
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int XZSIZE = level->dimension->getXZSize() * 16; // XZSize is chunks, convert to blocks
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int XZOFFSET = (XZSIZE / 2) - 4; // Subtract 4 to stay away from the edges // TODO Make the 4 a constant in HellRandomLevelSource
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// Move the positions that we want to check away from the edge of the world
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// Move the positions that we want to check away from the edge of the world
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if( (xc - r) < -XZOFFSET )
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{
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app.DebugPrintf("Adjusting portal creation x due to being too close to the edge\n");
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@@ -215,7 +215,7 @@ bool PortalForcer::createPortal(Level *level, shared_ptr<Entity> e)
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int yt = y + h;
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int zt = z + (s - 1) * za - b * xa;
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// 4J Stu - Changes to stop Portals being created at the border of the nether inside the bedrock
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// 4J Stu - Changes to stop Portals being created at the border of the nether inside the bedrock
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if( ( xt < -XZOFFSET ) || ( xt >= XZOFFSET ) || ( zt < -XZOFFSET ) || ( zt >= XZOFFSET ) )
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{
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app.DebugPrintf("Skipping possible portal location as at least one block is too close to the edge\n");
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@@ -275,7 +275,7 @@ bool PortalForcer::createPortal(Level *level, shared_ptr<Entity> e)
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int yt = y + h;
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int zt = z + (s - 1) * za;
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// 4J Stu - Changes to stop Portals being created at the border of the nether inside the bedrock
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// 4J Stu - Changes to stop Portals being created at the border of the nether inside the bedrock
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if( ( xt < -XZOFFSET ) || ( xt >= XZOFFSET ) || ( zt < -XZOFFSET ) || ( zt >= XZOFFSET ) )
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{
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app.DebugPrintf("Skipping possible portal location as at least one block is too close to the edge\n");
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