shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -7,16 +7,16 @@ using namespace std;
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class Player;
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class PlayerIO
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class PlayerIO
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{
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public:
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virtual void save(shared_ptr<Player> player) = 0;
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virtual bool load(shared_ptr<Player> player) = 0; // 4J Changed return val to bool to check if new player or loaded player
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virtual void save(std::shared_ptr<Player> player) = 0;
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virtual bool load(std::shared_ptr<Player> player) = 0; // 4J Changed return val to bool to check if new player or loaded player
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virtual CompoundTag *loadPlayerDataTag(PlayerUID xuid) = 0; // 4J Changed from string name to xuid
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// 4J Added
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virtual void clearOldPlayerFiles() = 0;
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virtual void saveMapIdLookup() = 0;
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virtual void deleteMapFilesForPlayer(shared_ptr<Player> player) = 0;
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virtual void deleteMapFilesForPlayer(std::shared_ptr<Player> player) = 0;
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virtual void saveAllCachedData() = 0;
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};
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