shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -18,7 +18,7 @@ MonsterPlacerItem::MonsterPlacerItem(int id) : Item(id)
overlay = NULL;
}
wstring MonsterPlacerItem::getHoverName(shared_ptr<ItemInstance> itemInstance)
wstring MonsterPlacerItem::getHoverName(std::shared_ptr<ItemInstance> itemInstance)
{
wstring elementName = getDescription();
@@ -29,14 +29,14 @@ wstring MonsterPlacerItem::getHoverName(shared_ptr<ItemInstance> itemInstance)
//elementName += " " + I18n.get("entity." + encodeId + ".name");
}
else
{
{
elementName = replaceAll(elementName,L"{*CREATURE*}",L"");
}
return elementName;
}
int MonsterPlacerItem::getColor(shared_ptr<ItemInstance> item, int spriteLayer)
int MonsterPlacerItem::getColor(std::shared_ptr<ItemInstance> item, int spriteLayer)
{
AUTO_VAR(it, EntityIO::idsSpawnableInCreative.find(item->getAuxValue()));
if (it != EntityIO::idsSpawnableInCreative.end())
@@ -65,9 +65,9 @@ Icon *MonsterPlacerItem::getLayerIcon(int auxValue, int spriteLayer)
}
// 4J-PB - added for dispenser
shared_ptr<Entity> MonsterPlacerItem::canSpawn(int iAuxVal, Level *level, int *piResult)
std::shared_ptr<Entity> MonsterPlacerItem::canSpawn(int iAuxVal, Level *level, int *piResult)
{
shared_ptr<Entity> newEntity = EntityIO::newById(iAuxVal, level);
std::shared_ptr<Entity> newEntity = EntityIO::newById(iAuxVal, level);
if (newEntity != NULL)
{
bool canSpawn = false;
@@ -166,7 +166,7 @@ shared_ptr<Entity> MonsterPlacerItem::canSpawn(int iAuxVal, Level *level, int *p
return nullptr;
}
bool MonsterPlacerItem::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
bool MonsterPlacerItem::useOn(std::shared_ptr<ItemInstance> itemInstance, std::shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
{
if (level->isClientSide)
{
@@ -181,7 +181,7 @@ bool MonsterPlacerItem::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<
// 4J Stu - Force adding this as a tile update
level->setTile(x,y,z,0);
level->setTile(x,y,z,Tile::mobSpawner_Id);
shared_ptr<MobSpawnerTileEntity> mste = dynamic_pointer_cast<MobSpawnerTileEntity>( level->getTileEntity(x,y,z) );
std::shared_ptr<MobSpawnerTileEntity> mste = dynamic_pointer_cast<MobSpawnerTileEntity>( level->getTileEntity(x,y,z) );
if(mste != NULL)
{
mste->setEntityId( EntityIO::getEncodeId(itemInstance->getAuxValue()) );
@@ -193,7 +193,7 @@ bool MonsterPlacerItem::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<
x += Facing::STEP_X[face];
y += Facing::STEP_Y[face];
z += Facing::STEP_Z[face];
double yOff = 0;
// 4J-PB - missing parentheses added
if (face == Facing::UP && (tile == Tile::fence_Id || tile == Tile::netherFence_Id))
@@ -211,11 +211,11 @@ bool MonsterPlacerItem::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<
}
if (spawned)
{
{
if (!player->abilities.instabuild)
{
itemInstance->count--;
}
}
}
else
{
@@ -254,20 +254,20 @@ bool MonsterPlacerItem::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<
return true;
}
shared_ptr<Entity> MonsterPlacerItem::spawnMobAt(Level *level, int mobId, double x, double y, double z, int *piResult)
std::shared_ptr<Entity> MonsterPlacerItem::spawnMobAt(Level *level, int mobId, double x, double y, double z, int *piResult)
{
if (EntityIO::idsSpawnableInCreative.find(mobId) == EntityIO::idsSpawnableInCreative.end())
{
return nullptr;
}
shared_ptr<Entity> newEntity = nullptr;
std::shared_ptr<Entity> newEntity = nullptr;
for (int i = 0; i < SPAWN_COUNT; i++)
{
newEntity = canSpawn(mobId, level, piResult);
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(newEntity);
std::shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(newEntity);
if (mob)
{
newEntity->moveTo(x, y, z, Mth::wrapDegrees(level->random->nextFloat() * 360), 0);