shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -30,7 +30,7 @@ Monster::Monster(Level *level) : PathfinderMob( level )
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xpReward = Enemy::XP_REWARD_MEDIUM;
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}
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void Monster::aiStep()
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void Monster::aiStep()
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{
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float br = getBrightness(1);
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if (br > 0.5f)
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@@ -47,28 +47,28 @@ void Monster::tick()
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if (!level->isClientSide && (level->difficulty == Difficulty::PEACEFUL || Minecraft::GetInstance()->isTutorial() ) ) remove();
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}
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shared_ptr<Entity> Monster::findAttackTarget()
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std::shared_ptr<Entity> Monster::findAttackTarget()
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{
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#ifndef _FINAL_BUILD
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if(app.GetMobsDontAttackEnabled())
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{
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return shared_ptr<Player>();
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return std::shared_ptr<Player>();
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}
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#endif
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shared_ptr<Player> player = level->getNearestAttackablePlayer(shared_from_this(), 16);
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std::shared_ptr<Player> player = level->getNearestAttackablePlayer(shared_from_this(), 16);
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if (player != NULL && canSee(player) ) return player;
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return shared_ptr<Player>();
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return std::shared_ptr<Player>();
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}
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bool Monster::hurt(DamageSource *source, int dmg)
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{
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if (PathfinderMob::hurt(source, dmg))
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{
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shared_ptr<Entity> sourceEntity = source->getEntity();
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std::shared_ptr<Entity> sourceEntity = source->getEntity();
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if (rider.lock() == sourceEntity || riding == sourceEntity) return true;
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if (sourceEntity != shared_from_this())
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if (sourceEntity != shared_from_this())
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{
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this->attackTarget = sourceEntity;
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}
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@@ -79,11 +79,11 @@ bool Monster::hurt(DamageSource *source, int dmg)
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/**
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* Performs hurt action, returns if successful
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*
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*
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* @param target
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* @return
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*/
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bool Monster::doHurtTarget(shared_ptr<Entity> target)
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bool Monster::doHurtTarget(std::shared_ptr<Entity> target)
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{
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int dmg = attackDamage;
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if (hasEffect(MobEffect::damageBoost))
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@@ -107,7 +107,7 @@ bool Monster::doHurtTarget(shared_ptr<Entity> target)
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target->setOnFire(fireAspect * 4);
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}
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shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(target);
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std::shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(target);
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if (mob != NULL)
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{
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ThornsEnchantment::doThornsAfterAttack(shared_from_this(), mob, random);
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@@ -117,7 +117,7 @@ bool Monster::doHurtTarget(shared_ptr<Entity> target)
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return didHurt;
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}
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void Monster::checkHurtTarget(shared_ptr<Entity> target, float distance)
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void Monster::checkHurtTarget(std::shared_ptr<Entity> target, float distance)
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{
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if (attackTime <= 0 && distance < 2.0f && target->bb->y1 > bb->y0 && target->bb->y0 < bb->y1)
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{
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@@ -140,7 +140,7 @@ bool Monster::isDarkEnoughToSpawn()
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int br = level->getRawBrightness(xt, yt, zt);
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if (level->isThundering())
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if (level->isThundering())
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{
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int tmp = level->skyDarken;
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level->skyDarken = 10;
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