shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -30,7 +30,7 @@ Monster::Monster(Level *level) : PathfinderMob( level )
xpReward = Enemy::XP_REWARD_MEDIUM;
}
void Monster::aiStep()
void Monster::aiStep()
{
float br = getBrightness(1);
if (br > 0.5f)
@@ -47,28 +47,28 @@ void Monster::tick()
if (!level->isClientSide && (level->difficulty == Difficulty::PEACEFUL || Minecraft::GetInstance()->isTutorial() ) ) remove();
}
shared_ptr<Entity> Monster::findAttackTarget()
std::shared_ptr<Entity> Monster::findAttackTarget()
{
#ifndef _FINAL_BUILD
if(app.GetMobsDontAttackEnabled())
{
return shared_ptr<Player>();
return std::shared_ptr<Player>();
}
#endif
shared_ptr<Player> player = level->getNearestAttackablePlayer(shared_from_this(), 16);
std::shared_ptr<Player> player = level->getNearestAttackablePlayer(shared_from_this(), 16);
if (player != NULL && canSee(player) ) return player;
return shared_ptr<Player>();
return std::shared_ptr<Player>();
}
bool Monster::hurt(DamageSource *source, int dmg)
{
if (PathfinderMob::hurt(source, dmg))
{
shared_ptr<Entity> sourceEntity = source->getEntity();
std::shared_ptr<Entity> sourceEntity = source->getEntity();
if (rider.lock() == sourceEntity || riding == sourceEntity) return true;
if (sourceEntity != shared_from_this())
if (sourceEntity != shared_from_this())
{
this->attackTarget = sourceEntity;
}
@@ -79,11 +79,11 @@ bool Monster::hurt(DamageSource *source, int dmg)
/**
* Performs hurt action, returns if successful
*
*
* @param target
* @return
*/
bool Monster::doHurtTarget(shared_ptr<Entity> target)
bool Monster::doHurtTarget(std::shared_ptr<Entity> target)
{
int dmg = attackDamage;
if (hasEffect(MobEffect::damageBoost))
@@ -107,7 +107,7 @@ bool Monster::doHurtTarget(shared_ptr<Entity> target)
target->setOnFire(fireAspect * 4);
}
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(target);
std::shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(target);
if (mob != NULL)
{
ThornsEnchantment::doThornsAfterAttack(shared_from_this(), mob, random);
@@ -117,7 +117,7 @@ bool Monster::doHurtTarget(shared_ptr<Entity> target)
return didHurt;
}
void Monster::checkHurtTarget(shared_ptr<Entity> target, float distance)
void Monster::checkHurtTarget(std::shared_ptr<Entity> target, float distance)
{
if (attackTime <= 0 && distance < 2.0f && target->bb->y1 > bb->y0 && target->bb->y0 < bb->y1)
{
@@ -140,7 +140,7 @@ bool Monster::isDarkEnoughToSpawn()
int br = level->getRawBrightness(xt, yt, zt);
if (level->isThundering())
if (level->isThundering())
{
int tmp = level->skyDarken;
level->skyDarken = 10;