shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -82,11 +82,11 @@ int MobEffect::getId()
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* This method should perform periodic updates on the player. Mainly used
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* for regeneration effects and the like. Other effects, such as blindness,
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* are in effect for the whole duration of the effect.
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*
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*
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* @param mob
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* @param amplification
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*/
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void MobEffect::applyEffectTick(shared_ptr<Mob> mob, int amplification)
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void MobEffect::applyEffectTick(std::shared_ptr<Mob> mob, int amplification)
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{
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// Maybe move this to separate class implementations in the future?
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@@ -120,7 +120,7 @@ void MobEffect::applyEffectTick(shared_ptr<Mob> mob, int amplification)
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}
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}
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void MobEffect::applyInstantenousEffect(shared_ptr<Mob> source, shared_ptr<Mob> mob, int amplification, double scale)
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void MobEffect::applyInstantenousEffect(std::shared_ptr<Mob> source, std::shared_ptr<Mob> mob, int amplification, double scale)
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{
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if ((id == heal->id && !mob->isInvertedHealAndHarm()) || (id == harm->id && mob->isInvertedHealAndHarm()))
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{
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@@ -152,7 +152,7 @@ bool MobEffect::isInstantenous()
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* This parameter says if the applyEffect method should be called depending
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* on the remaining duration ticker. For instance, the regeneration will be
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* activated every 8 ticks, healing one point of health.
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*
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*
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* @param remainingDuration
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* @param amplification
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* Effect amplification, starts at 0 (weakest)
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