shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -20,13 +20,13 @@ McRegionLevelStorage::~McRegionLevelStorage()
RegionFileCache::clear();
}
ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension)
ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension)
{
//File folder = getFolder();
if (dynamic_cast<HellDimension *>(dimension) != NULL)
{
if(app.GetResetNether())
{
#ifdef SPLIT_SAVES
@@ -43,7 +43,7 @@ ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension)
#else
vector<FileEntry *> *netherFiles = m_saveFile->getFilesWithPrefix(LevelStorage::NETHER_FOLDER);
if(netherFiles!=NULL)
{
{
for(AUTO_VAR(it, netherFiles->begin()); it != netherFiles->end(); ++it)
{
m_saveFile->deleteFile(*it);
@@ -56,13 +56,13 @@ ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension)
return new McRegionChunkStorage(m_saveFile, LevelStorage::NETHER_FOLDER);
}
if (dynamic_cast<TheEndDimension *>(dimension))
{
//File dir2 = new File(folder, LevelStorage.ENDER_FOLDER);
//dir2.mkdirs();
//return new ThreadedMcRegionChunkStorage(dir2);
// 4J-PB - save version 0 at this point means it's a create new world
int iSaveVersion=m_saveFile->getSaveVersion();
@@ -75,7 +75,7 @@ ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension)
// 4J-PB - There will be no End in early saves
if(endFiles!=NULL)
{
{
for(AUTO_VAR(it, endFiles->begin()); it != endFiles->end(); ++it)
{
m_saveFile->deleteFile(*it);
@@ -89,7 +89,7 @@ ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension)
return new McRegionChunkStorage(m_saveFile, L"");
}
void McRegionLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
void McRegionLevelStorage::saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players)
{
levelData->setVersion(MCREGION_VERSION_ID);
MemSect(38);
@@ -97,7 +97,7 @@ void McRegionLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr
MemSect(0);
}
void McRegionLevelStorage::closeAll()
void McRegionLevelStorage::closeAll()
{
RegionFileCache::clear();
}