shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -23,7 +23,7 @@ MapItemSavedData::MapDecoration::MapDecoration(char img, char x, char y, char ro
this->visible = visible;
}
MapItemSavedData::HoldingPlayer::HoldingPlayer(shared_ptr<Player> player, const MapItemSavedData *parent) : parent( parent ), player( player )
MapItemSavedData::HoldingPlayer::HoldingPlayer(std::shared_ptr<Player> player, const MapItemSavedData *parent) : parent( parent ), player( player )
{
// inited outside of ctor
rowsDirtyMin = intArray(MapItem::IMAGE_WIDTH);
@@ -48,12 +48,12 @@ MapItemSavedData::HoldingPlayer::~HoldingPlayer()
delete lastSentDecorations.data;
}
charArray MapItemSavedData::HoldingPlayer::nextUpdatePacket(shared_ptr<ItemInstance> itemInstance)
charArray MapItemSavedData::HoldingPlayer::nextUpdatePacket(std::shared_ptr<ItemInstance> itemInstance)
{
if (--sendPosTick < 0)
{
sendPosTick = 4;
unsigned int playerDecorationsSize = (int)parent->decorations.size();
unsigned int nonPlayerDecorationsSize = (int)parent->nonPlayerDecorations.size();
charArray data = charArray( (playerDecorationsSize + nonPlayerDecorationsSize ) * DEC_PACKET_BYTES + 1);
@@ -68,7 +68,7 @@ charArray MapItemSavedData::HoldingPlayer::nextUpdatePacket(shared_ptr<ItemInsta
data[i * DEC_PACKET_BYTES + 1] = (char) ((md->img << 4) | (md->rot & 0xF));
#endif
data[i * DEC_PACKET_BYTES + 2] = md->x;
data[i * DEC_PACKET_BYTES + 3] = md->y;
data[i * DEC_PACKET_BYTES + 3] = md->y;
data[i * DEC_PACKET_BYTES + 4] = md->entityId & 0xFF;
data[i * DEC_PACKET_BYTES + 5] = (md->entityId>>8) & 0xFF;
data[i * DEC_PACKET_BYTES + 6] = (md->entityId>>16) & 0xFF;
@@ -86,7 +86,7 @@ charArray MapItemSavedData::HoldingPlayer::nextUpdatePacket(shared_ptr<ItemInsta
data[dataIndex * DEC_PACKET_BYTES + 1] = (char) ((md->img << 4) | (md->rot & 0xF));
#endif
data[dataIndex * DEC_PACKET_BYTES + 2] = md->x;
data[dataIndex * DEC_PACKET_BYTES + 3] = md->y;
data[dataIndex * DEC_PACKET_BYTES + 3] = md->y;
data[dataIndex * DEC_PACKET_BYTES + 4] = md->entityId & 0xFF;
data[dataIndex * DEC_PACKET_BYTES + 5] = (md->entityId>>8) & 0xFF;
data[dataIndex * DEC_PACKET_BYTES + 6] = (md->entityId>>16) & 0xFF;
@@ -125,7 +125,7 @@ charArray MapItemSavedData::HoldingPlayer::nextUpdatePacket(shared_ptr<ItemInsta
}
delete data.data;
}
shared_ptr<ServerPlayer> servPlayer = dynamic_pointer_cast<ServerPlayer>(player);
std::shared_ptr<ServerPlayer> servPlayer = dynamic_pointer_cast<ServerPlayer>(player);
for (int d = 0; d < 10; d++)
{
int column = (tick * 11) % (MapItem::IMAGE_WIDTH);
@@ -223,11 +223,11 @@ void MapItemSavedData::save(CompoundTag *tag)
tag->putByteArray(L"colors", colors);
}
void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemInstance> item)
void MapItemSavedData::tickCarriedBy(std::shared_ptr<Player> player, std::shared_ptr<ItemInstance> item)
{
if (carriedByPlayers.find(player) == carriedByPlayers.end())
{
shared_ptr<HoldingPlayer> hp = shared_ptr<HoldingPlayer>( new HoldingPlayer(player, this ) );
std::shared_ptr<HoldingPlayer> hp = std::shared_ptr<HoldingPlayer>( new HoldingPlayer(player, this ) );
carriedByPlayers.insert( playerHoldingPlayerMapType::value_type(player, hp) );
carriedBy.push_back(hp);
}
@@ -237,7 +237,7 @@ void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemI
delete decorations[i];
}
decorations.clear();
// 4J Stu - Put this block back in if you want to display entity positions on a map (see below)
#if 0
nonPlayerDecorations.clear();
@@ -245,12 +245,12 @@ void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemI
bool addedPlayers = false;
for (AUTO_VAR(it, carriedBy.begin()); it != carriedBy.end(); )
{
shared_ptr<HoldingPlayer> hp = *it;
std::shared_ptr<HoldingPlayer> hp = *it;
// 4J Stu - Players in the same dimension as an item frame with a map need to be sent this data, so don't remove them
if (hp->player->removed ) //|| (!hp->player->inventory->contains(item) && !item->isFramed() ))
{
AUTO_VAR(it2, carriedByPlayers.find( (shared_ptr<Player> ) hp->player ));
AUTO_VAR(it2, carriedByPlayers.find( (std::shared_ptr<Player> ) hp->player ));
if( it2 != carriedByPlayers.end() )
{
carriedByPlayers.erase( it2 );
@@ -268,7 +268,7 @@ void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemI
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
for(AUTO_VAR(it3, players->players.begin()); it3 != players->players.end(); ++it3)
{
shared_ptr<ServerPlayer> serverPlayer = *it3;
std::shared_ptr<ServerPlayer> serverPlayer = *it3;
if(serverPlayer->dimension == 1)
{
atLeastOnePlayerInTheEnd = true;
@@ -321,7 +321,7 @@ void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemI
if (item->isFramed())
{
//addDecoration(1, player.level, "frame-" + item.getFrame().entityId, item.getFrame().xTile, item.getFrame().zTile, item.getFrame().dir * 90);
if( nonPlayerDecorations.find( item->getFrame()->entityId ) == nonPlayerDecorations.end() )
{
float xd = (float) ( item->getFrame()->xTile - x ) / (1 << scale);
@@ -354,7 +354,7 @@ void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemI
#if 0
for(AUTO_VAR(it,playerLevel->entities.begin()); it != playerLevel->entities.end(); ++it)
{
shared_ptr<Entity> ent = *it;
std::shared_ptr<Entity> ent = *it;
if((ent->GetType() & eTYPE_ENEMY) == 0) continue;
@@ -393,7 +393,7 @@ void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemI
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
for(AUTO_VAR(it3, players->players.begin()); it3 != players->players.end(); ++it3)
{
shared_ptr<ServerPlayer> decorationPlayer = *it3;
std::shared_ptr<ServerPlayer> decorationPlayer = *it3;
if(decorationPlayer!=NULL && decorationPlayer->dimension == this->dimension)
{
float xd = (float) (decorationPlayer->x - x) / (1 << scale);
@@ -470,12 +470,12 @@ void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemI
}
}
charArray MapItemSavedData::getUpdatePacket(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
charArray MapItemSavedData::getUpdatePacket(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player)
{
AUTO_VAR(it, carriedByPlayers.find(player));
if (it == carriedByPlayers.end() ) return charArray();
shared_ptr<HoldingPlayer> hp = it->second;
std::shared_ptr<HoldingPlayer> hp = it->second;
return hp->nextUpdatePacket(itemInstance);
}
@@ -486,7 +486,7 @@ void MapItemSavedData::setDirty(int x, int y0, int y1)
AUTO_VAR(itEnd, carriedBy.end());
for (AUTO_VAR(it, carriedBy.begin()); it != itEnd; it++)
{
shared_ptr<HoldingPlayer> hp = *it; //carriedBy.at(i);
std::shared_ptr<HoldingPlayer> hp = *it; //carriedBy.at(i);
if (hp->rowsDirtyMin[x] < 0 || hp->rowsDirtyMin[x] > y0) hp->rowsDirtyMin[x] = y0;
if (hp->rowsDirtyMax[x] < 0 || hp->rowsDirtyMax[x] < y1) hp->rowsDirtyMax[x] = y1;
}
@@ -534,7 +534,7 @@ void MapItemSavedData::handleComplexItemData(charArray &data)
// 4J Added
// We only have one map per player per dimension, so if they pickup someone elses map we merge their map data with ours
// so that we can see everything that they discovered but still only have one map data ourself
void MapItemSavedData::mergeInMapData(shared_ptr<MapItemSavedData> dataToAdd)
void MapItemSavedData::mergeInMapData(std::shared_ptr<MapItemSavedData> dataToAdd)
{
int w = MapItem::IMAGE_WIDTH;
int h = MapItem::IMAGE_HEIGHT;
@@ -555,14 +555,14 @@ void MapItemSavedData::mergeInMapData(shared_ptr<MapItemSavedData> dataToAdd)
colors[x + z * w] = newColor;
}
}
if (yd0 <= yd1)
if (yd0 <= yd1)
{
setDirty(x, yd0, yd1);
}
}
}
void MapItemSavedData::removeItemFrameDecoration(shared_ptr<ItemInstance> item)
void MapItemSavedData::removeItemFrameDecoration(std::shared_ptr<ItemInstance> item)
{
AUTO_VAR(frameDecoration, nonPlayerDecorations.find( item->getFrame()->entityId ) );
if ( frameDecoration != nonPlayerDecorations.end() )