shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
@@ -19,12 +19,12 @@ MapItem::MapItem(int id) : ComplexItem(id)
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this->setMaxStackSize(1);
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}
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shared_ptr<MapItemSavedData> MapItem::getSavedData(short idNum, Level *level)
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{
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std::shared_ptr<MapItemSavedData> MapItem::getSavedData(short idNum, Level *level)
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{
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std::wstring id = wstring( L"map_" ) + _toString(idNum);
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shared_ptr<MapItemSavedData> mapItemSavedData = dynamic_pointer_cast<MapItemSavedData>(level->getSavedData(typeid(MapItemSavedData), id));
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std::shared_ptr<MapItemSavedData> mapItemSavedData = dynamic_pointer_cast<MapItemSavedData>(level->getSavedData(typeid(MapItemSavedData), id));
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if (mapItemSavedData == NULL)
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if (mapItemSavedData == NULL)
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{
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// 4J Stu - This call comes from ClientConnection, but i don't see why we should be trying to work out
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// the id again when it's passed as a param. In any case that won't work with the new map setup
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@@ -32,20 +32,20 @@ shared_ptr<MapItemSavedData> MapItem::getSavedData(short idNum, Level *level)
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int aux = idNum;
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id = wstring( L"map_" ) + _toString(aux);
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mapItemSavedData = shared_ptr<MapItemSavedData>( new MapItemSavedData(id) );
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mapItemSavedData = std::shared_ptr<MapItemSavedData>( new MapItemSavedData(id) );
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level->setSavedData(id, (shared_ptr<SavedData> ) mapItemSavedData);
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level->setSavedData(id, (std::shared_ptr<SavedData> ) mapItemSavedData);
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}
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return mapItemSavedData;
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}
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shared_ptr<MapItemSavedData> MapItem::getSavedData(shared_ptr<ItemInstance> itemInstance, Level *level)
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std::shared_ptr<MapItemSavedData> MapItem::getSavedData(std::shared_ptr<ItemInstance> itemInstance, Level *level)
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{
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MemSect(31);
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std::wstring id = wstring( L"map_" ) + _toString(itemInstance->getAuxValue() );
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MemSect(0);
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shared_ptr<MapItemSavedData> mapItemSavedData = dynamic_pointer_cast<MapItemSavedData>( level->getSavedData(typeid(MapItemSavedData), id ) );
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std::shared_ptr<MapItemSavedData> mapItemSavedData = dynamic_pointer_cast<MapItemSavedData>( level->getSavedData(typeid(MapItemSavedData), id ) );
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bool newData = false;
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if (mapItemSavedData == NULL)
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@@ -55,7 +55,7 @@ shared_ptr<MapItemSavedData> MapItem::getSavedData(shared_ptr<ItemInstance> item
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//itemInstance->setAuxValue(level->getFreeAuxValueFor(L"map"));
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id = wstring( L"map_" ) + _toString(itemInstance->getAuxValue() );
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mapItemSavedData = shared_ptr<MapItemSavedData>( new MapItemSavedData(id) );
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mapItemSavedData = std::shared_ptr<MapItemSavedData>( new MapItemSavedData(id) );
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newData = true;
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}
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@@ -75,18 +75,18 @@ shared_ptr<MapItemSavedData> MapItem::getSavedData(shared_ptr<ItemInstance> item
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mapItemSavedData->z = Math::round(level->getLevelData()->getZSpawn() / scale) * scale;
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#endif
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mapItemSavedData->dimension = (byte) level->dimension->id;
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mapItemSavedData->setDirty();
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level->setSavedData(id, (shared_ptr<SavedData> ) mapItemSavedData);
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level->setSavedData(id, (std::shared_ptr<SavedData> ) mapItemSavedData);
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}
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return mapItemSavedData;
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}
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void MapItem::update(Level *level, shared_ptr<Entity> player, shared_ptr<MapItemSavedData> data)
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void MapItem::update(Level *level, std::shared_ptr<Entity> player, std::shared_ptr<MapItemSavedData> data)
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{
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if (level->dimension->id != data->dimension)
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if (level->dimension->id != data->dimension)
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{
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// Wrong dimension, abort
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return;
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@@ -152,8 +152,8 @@ void MapItem::update(Level *level, shared_ptr<Entity> player, shared_ptr<MapItem
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if (((ss >> 20) & 1) == 0) count[Tile::dirt_Id] += 10;
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else count[Tile::rock_Id] += 10;
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hh = 100;
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}
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else
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}
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else
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{
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for (int xs = 0; xs < scale; xs++)
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{
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@@ -161,7 +161,7 @@ void MapItem::update(Level *level, shared_ptr<Entity> player, shared_ptr<MapItem
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{
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int yy = lc->getHeightmap(xs + xso, zs + zso) + 1;
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int t = 0;
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if (yy > 1)
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if (yy > 1)
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{
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bool ok = false;
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do
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@@ -222,7 +222,7 @@ void MapItem::update(Level *level, shared_ptr<Entity> player, shared_ptr<MapItem
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if (diff < -0.6) br = 0;
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int col = 0;
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if (tBest > 0)
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if (tBest > 0)
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{
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MaterialColor *mc = Tile::tiles[tBest]->material->color;
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if (mc == MaterialColor::water)
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@@ -252,27 +252,27 @@ void MapItem::update(Level *level, shared_ptr<Entity> player, shared_ptr<MapItem
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data->colors[x + z * w] = newColor;
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}
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}
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if (yd0 <= yd1)
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if (yd0 <= yd1)
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{
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data->setDirty(x, yd0, yd1);
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}
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}
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}
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void MapItem::inventoryTick(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Entity> owner, int slot, bool selected)
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void MapItem::inventoryTick(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Entity> owner, int slot, bool selected)
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{
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if (level->isClientSide) return;
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shared_ptr<MapItemSavedData> data = getSavedData(itemInstance, level);
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if (dynamic_pointer_cast<Player>(owner) != NULL)
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std::shared_ptr<MapItemSavedData> data = getSavedData(itemInstance, level);
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if (dynamic_pointer_cast<Player>(owner) != NULL)
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner);
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std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner);
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// 4J Stu - If the player has a map that belongs to another player, then merge the data over and change this map id to the owners id
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int ownersAuxValue = level->getAuxValueForMap(player->getXuid(), data->dimension, data->x, data->z, data->scale);
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if(ownersAuxValue != itemInstance->getAuxValue() )
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{
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shared_ptr<MapItemSavedData> ownersData = getSavedData(ownersAuxValue,level);
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std::shared_ptr<MapItemSavedData> ownersData = getSavedData(ownersAuxValue,level);
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ownersData->x = data->x;
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ownersData->z = data->z;
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@@ -283,7 +283,7 @@ void MapItem::inventoryTick(shared_ptr<ItemInstance> itemInstance, Level *level,
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ownersData->tickCarriedBy(player, itemInstance );
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ownersData->mergeInMapData(data);
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player->inventoryMenu->broadcastChanges();
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data = ownersData;
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}
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else
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@@ -292,13 +292,13 @@ void MapItem::inventoryTick(shared_ptr<ItemInstance> itemInstance, Level *level,
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}
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}
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if (selected)
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if (selected)
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{
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update(level, owner, data);
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}
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}
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void MapItem::onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
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void MapItem::onCraftedBy(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player)
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{
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wchar_t buf[64];
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@@ -314,19 +314,19 @@ void MapItem::onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, s
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#endif
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itemInstance->setAuxValue(level->getAuxValueForMap(player->getXuid(), player->dimension, centreXC, centreZC, mapScale));
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swprintf(buf,64,L"map_%d", itemInstance->getAuxValue());
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std::wstring id = wstring(buf);
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shared_ptr<MapItemSavedData> data = getSavedData(itemInstance->getAuxValue(), level);
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std::shared_ptr<MapItemSavedData> data = getSavedData(itemInstance->getAuxValue(), level);
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// 4J Stu - We only have one map per player per dimension, so don't reset the one that they have
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// when a new one is created
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if( data == NULL )
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{
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data = shared_ptr<MapItemSavedData>( new MapItemSavedData(id) );
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data = std::shared_ptr<MapItemSavedData>( new MapItemSavedData(id) );
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}
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level->setSavedData(id, (shared_ptr<SavedData> ) data);
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level->setSavedData(id, (std::shared_ptr<SavedData> ) data);
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data->scale = mapScale;
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// 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map
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data->x = centreXC;
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@@ -335,13 +335,13 @@ void MapItem::onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, s
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data->setDirty();
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}
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shared_ptr<Packet> MapItem::getUpdatePacket(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
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std::shared_ptr<Packet> MapItem::getUpdatePacket(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player)
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{
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charArray data = MapItem::getSavedData(itemInstance, level)->getUpdatePacket(itemInstance, level, player);
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if (data.data == NULL || data.length == 0) return nullptr;
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shared_ptr<Packet> retval = shared_ptr<Packet>(new ComplexItemDataPacket((short) Item::map->id, (short) itemInstance->getAuxValue(), data));
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std::shared_ptr<Packet> retval = std::shared_ptr<Packet>(new ComplexItemDataPacket((short) Item::map->id, (short) itemInstance->getAuxValue(), data));
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delete data.data;
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return retval;
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}
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