shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -115,7 +115,7 @@ bool LiquidTile::isSolidFace(LevelSource *level, int x, int y, int z, int face)
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if (m == this->material) return false;
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if (face == Facing::UP) return true;
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if (m == Material::ice) return false;
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return Tile::isSolidFace(level, x, y, z, face);
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}
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@@ -203,7 +203,7 @@ Vec3 *LiquidTile::getFlow(LevelSource *level, int x, int y, int z)
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return flow;
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}
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void LiquidTile::handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current)
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void LiquidTile::handleEntityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> e, Vec3 *current)
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{
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Vec3 *flow = getFlow(level, x, y, z);
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current->x += flow->x;
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