shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
@@ -58,7 +58,7 @@ void LevelChunk::init(Level *level, int x, int z)
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#else
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EnterCriticalSection(&m_csEntities);
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#endif
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entityBlocks = new vector<shared_ptr<Entity> > *[ENTITY_BLOCKS_LENGTH];
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entityBlocks = new vector<std::shared_ptr<Entity> > *[ENTITY_BLOCKS_LENGTH];
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#ifdef _ENTITIES_RW_SECTION
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LeaveCriticalRWSection(&m_csEntities, true);
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#else
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@@ -90,7 +90,7 @@ void LevelChunk::init(Level *level, int x, int z)
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#endif
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for (int i = 0; i < ENTITY_BLOCKS_LENGTH; i++)
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{
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entityBlocks[i] = new vector<shared_ptr<Entity> >();
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entityBlocks[i] = new vector<std::shared_ptr<Entity> >();
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}
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#ifdef _ENTITIES_RW_SECTION
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LeaveCriticalRWSection(&m_csEntities, true);
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@@ -1016,7 +1016,7 @@ bool LevelChunk::setTileAndData(int x, int y, int z, int _tile, int _data)
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// if (_tile > 0 && dynamic_cast<EntityTile *>(Tile::tiles[_tile]) != NULL)
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if (_tile > 0 && Tile::tiles[_tile] != NULL && Tile::tiles[_tile]->isEntityTile())
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{
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shared_ptr<TileEntity> te = getTileEntity(x, y, z);
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std::shared_ptr<TileEntity> te = getTileEntity(x, y, z);
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if (te == NULL)
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{
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te = ((EntityTile *) Tile::tiles[_tile])->newTileEntity(level);
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@@ -1034,7 +1034,7 @@ bool LevelChunk::setTileAndData(int x, int y, int z, int _tile, int _data)
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// else if (old > 0 && dynamic_cast<EntityTile *>(Tile::tiles[old]) != NULL)
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else if (old > 0 && Tile::tiles[_tile] != NULL && Tile::tiles[_tile]->isEntityTile())
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{
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shared_ptr<TileEntity> te = getTileEntity(x, y, z);
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std::shared_ptr<TileEntity> te = getTileEntity(x, y, z);
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if (te != NULL)
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{
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te->clearCache();
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@@ -1074,7 +1074,7 @@ bool LevelChunk::setData(int x, int y, int z, int val, int mask, bool *maskedBit
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int _tile = getTile(x, y, z);
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if (_tile > 0 && dynamic_cast<EntityTile *>( Tile::tiles[_tile] ) != NULL)
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{
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shared_ptr<TileEntity> te = getTileEntity(x, y, z);
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std::shared_ptr<TileEntity> te = getTileEntity(x, y, z);
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if (te != NULL)
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{
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te->clearCache();
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@@ -1166,7 +1166,7 @@ int LevelChunk::getRawBrightness(int x, int y, int z, int skyDampen)
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return light;
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}
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void LevelChunk::addEntity(shared_ptr<Entity> e)
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void LevelChunk::addEntity(std::shared_ptr<Entity> e)
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{
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lastSaveHadEntities = true;
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@@ -1200,12 +1200,12 @@ void LevelChunk::addEntity(shared_ptr<Entity> e)
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}
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void LevelChunk::removeEntity(shared_ptr<Entity> e)
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void LevelChunk::removeEntity(std::shared_ptr<Entity> e)
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{
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removeEntity(e, e->yChunk);
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}
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void LevelChunk::removeEntity(shared_ptr<Entity> e, int yc)
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void LevelChunk::removeEntity(std::shared_ptr<Entity> e, int yc)
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{
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if (yc < 0) yc = 0;
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if (yc >= ENTITY_BLOCKS_LENGTH) yc = ENTITY_BLOCKS_LENGTH - 1;
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@@ -1261,14 +1261,14 @@ void LevelChunk::skyBrightnessChanged()
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level->setTilesDirty(x0, y0, z0, x1, y1, z1);
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}
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shared_ptr<TileEntity> LevelChunk::getTileEntity(int x, int y, int z)
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std::shared_ptr<TileEntity> LevelChunk::getTileEntity(int x, int y, int z)
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{
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TilePos pos(x, y, z);
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// 4J Stu - Changed as we should not be using the [] accessor (causes an insert when we don't want one)
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//shared_ptr<TileEntity> tileEntity = tileEntities[pos];
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//std::shared_ptr<TileEntity> tileEntity = tileEntities[pos];
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EnterCriticalSection(&m_csTileEntities);
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shared_ptr<TileEntity> tileEntity = nullptr;
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std::shared_ptr<TileEntity> tileEntity = nullptr;
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AUTO_VAR(it, tileEntities.find(pos));
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if (it == tileEntities.end())
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@@ -1320,7 +1320,7 @@ shared_ptr<TileEntity> LevelChunk::getTileEntity(int x, int y, int z)
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return tileEntity;
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}
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void LevelChunk::addTileEntity(shared_ptr<TileEntity> te)
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void LevelChunk::addTileEntity(std::shared_ptr<TileEntity> te)
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{
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int xx = (int)(te->x - this->x * 16);
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int yy = (int)te->y;
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@@ -1334,7 +1334,7 @@ void LevelChunk::addTileEntity(shared_ptr<TileEntity> te)
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}
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}
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void LevelChunk::setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity)
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void LevelChunk::setTileEntity(int x, int y, int z, std::shared_ptr<TileEntity> tileEntity)
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{
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TilePos pos(x, y, z);
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@@ -1371,7 +1371,7 @@ void LevelChunk::removeTileEntity(int x, int y, int z)
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AUTO_VAR(it, tileEntities.find(pos));
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if( it != tileEntities.end() )
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{
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shared_ptr<TileEntity> te = tileEntities[pos];
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std::shared_ptr<TileEntity> te = tileEntities[pos];
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tileEntities.erase(pos);
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if( te != NULL )
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{
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@@ -1401,7 +1401,7 @@ void LevelChunk::load()
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for (int i = 0; i < entityTags->size(); i++)
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{
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CompoundTag *teTag = entityTags->get(i);
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shared_ptr<Entity> te = EntityIO::loadStatic(teTag, level);
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std::shared_ptr<Entity> te = EntityIO::loadStatic(teTag, level);
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if (te != NULL)
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{
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addEntity(te);
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@@ -1415,7 +1415,7 @@ void LevelChunk::load()
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for (int i = 0; i < tileEntityTags->size(); i++)
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{
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CompoundTag *teTag = tileEntityTags->get(i);
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shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag);
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std::shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag);
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if (te != NULL)
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{
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addTileEntity(te);
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@@ -1428,7 +1428,7 @@ void LevelChunk::load()
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}
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#endif
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vector< shared_ptr<TileEntity> > values;
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vector< std::shared_ptr<TileEntity> > values;
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EnterCriticalSection(&m_csTileEntities);
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for( AUTO_VAR(it, tileEntities.begin()); it != tileEntities.end(); it++ )
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{
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@@ -1506,9 +1506,9 @@ void LevelChunk::unload(bool unloadTileEntities) // 4J - added parameter
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for (int i = 0; i < ENTITY_BLOCKS_LENGTH; i++)
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{
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AUTO_VAR(itEnd, entityBlocks[i]->end());
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for( vector<shared_ptr<Entity> >::iterator it = entityBlocks[i]->begin(); it != itEnd; it++ )
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for( vector<std::shared_ptr<Entity> >::iterator it = entityBlocks[i]->begin(); it != itEnd; it++ )
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{
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shared_ptr<Entity> e = *it;
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std::shared_ptr<Entity> e = *it;
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CompoundTag *teTag = new CompoundTag();
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if (e->save(teTag))
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{
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@@ -1529,10 +1529,10 @@ void LevelChunk::unload(bool unloadTileEntities) // 4J - added parameter
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ListTag<CompoundTag> *tileEntityTags = new ListTag<CompoundTag>();
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AUTO_VAR(itEnd,tileEntities.end());
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for( unordered_map<TilePos, shared_ptr<TileEntity>, TilePosKeyHash, TilePosKeyEq>::iterator it = tileEntities.begin();
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for( unordered_map<TilePos, std::shared_ptr<TileEntity>, TilePosKeyHash, TilePosKeyEq>::iterator it = tileEntities.begin();
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it != itEnd; it++)
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{
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shared_ptr<TileEntity> te = it->second;
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std::shared_ptr<TileEntity> te = it->second;
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CompoundTag *teTag = new CompoundTag();
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te->save(teTag);
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tileEntityTags->add(teTag);
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@@ -1560,7 +1560,7 @@ void LevelChunk::markUnsaved()
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}
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void LevelChunk::getEntities(shared_ptr<Entity> except, AABB *bb, vector<shared_ptr<Entity> > &es)
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void LevelChunk::getEntities(std::shared_ptr<Entity> except, AABB *bb, vector<std::shared_ptr<Entity> > &es)
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{
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int yc0 = Mth::floor((bb->y0 - 2) / 16);
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int yc1 = Mth::floor((bb->y1 + 2) / 16);
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@@ -1573,16 +1573,16 @@ void LevelChunk::getEntities(shared_ptr<Entity> except, AABB *bb, vector<shared_
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#endif
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for (int yc = yc0; yc <= yc1; yc++)
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{
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vector<shared_ptr<Entity> > *entities = entityBlocks[yc];
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vector<std::shared_ptr<Entity> > *entities = entityBlocks[yc];
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AUTO_VAR(itEnd, entities->end());
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for (AUTO_VAR(it, entities->begin()); it != itEnd; it++)
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{
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shared_ptr<Entity> e = *it; //entities->at(i);
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std::shared_ptr<Entity> e = *it; //entities->at(i);
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if (e != except && e->bb->intersects(bb))
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{
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es.push_back(e);
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vector<shared_ptr<Entity> > *subs = e->getSubEntities();
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vector<std::shared_ptr<Entity> > *subs = e->getSubEntities();
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if (subs != NULL)
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{
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for (int j = 0; j < subs->size(); j++)
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@@ -1602,7 +1602,7 @@ void LevelChunk::getEntities(shared_ptr<Entity> except, AABB *bb, vector<shared_
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#endif
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}
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void LevelChunk::getEntitiesOfClass(const type_info& ec, AABB *bb, vector<shared_ptr<Entity> > &es)
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void LevelChunk::getEntitiesOfClass(const type_info& ec, AABB *bb, vector<std::shared_ptr<Entity> > &es)
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{
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int yc0 = Mth::floor((bb->y0 - 2) / 16);
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int yc1 = Mth::floor((bb->y1 + 2) / 16);
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@@ -1630,12 +1630,12 @@ void LevelChunk::getEntitiesOfClass(const type_info& ec, AABB *bb, vector<shared
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#endif
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for (int yc = yc0; yc <= yc1; yc++)
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{
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vector<shared_ptr<Entity> > *entities = entityBlocks[yc];
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vector<std::shared_ptr<Entity> > *entities = entityBlocks[yc];
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AUTO_VAR(itEnd, entities->end());
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for (AUTO_VAR(it, entities->begin()); it != itEnd; it++)
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{
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shared_ptr<Entity> e = *it; //entities->at(i);
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std::shared_ptr<Entity> e = *it; //entities->at(i);
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bool isAssignableFrom = false;
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// Some special cases where the base class is a general type that our class may be derived from, otherwise do a direct comparison of type_info
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