shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -54,7 +54,7 @@ public:
// 4J DCR: Brought forward from 1.2
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
virtual void playerDestroy(Level *level, std::shared_ptr<Player> player, int x, int y, int z, int data);
protected:
virtual int getSpawnResourcesAuxValue(int data);
public:
@@ -63,11 +63,11 @@ public:
void setFancy(bool fancyGraphics);
protected:
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
virtual std::shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
public:
virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
virtual void stepOn(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity);
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);