shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -54,7 +54,7 @@ public:
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// 4J DCR: Brought forward from 1.2
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
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virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
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virtual void playerDestroy(Level *level, std::shared_ptr<Player> player, int x, int y, int z, int data);
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protected:
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virtual int getSpawnResourcesAuxValue(int data);
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public:
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@@ -63,11 +63,11 @@ public:
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void setFancy(bool fancyGraphics);
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protected:
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virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
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virtual std::shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
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public:
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virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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virtual void stepOn(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity);
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// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
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virtual bool shouldTileTick(Level *level, int x,int y,int z);
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