shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -9,9 +9,9 @@ EGameCommand KillCommand::getId()
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return eGameCommand_Kill;
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}
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void KillCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
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void KillCommand::execute(std::shared_ptr<CommandSender> source, byteArray commandData)
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(source);
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std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(source);
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player->hurt(DamageSource::outOfWorld, 1000);
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