shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -48,7 +48,7 @@ ItemEntity::ItemEntity(Level *level, double x, double y, double z) : Entity(leve
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_init(level,x,y,z);
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}
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ItemEntity::ItemEntity(Level *level, double x, double y, double z, shared_ptr<ItemInstance> item) : Entity( level )
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ItemEntity::ItemEntity(Level *level, double x, double y, double z, std::shared_ptr<ItemInstance> item) : Entity( level )
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{
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_init(level,x,y,z);
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setItem(item);
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@@ -72,7 +72,7 @@ void ItemEntity::defineSynchedData()
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void ItemEntity::tick()
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{
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Entity::tick();
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if (throwTime > 0) throwTime--;
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xo = x;
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yo = y;
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@@ -80,7 +80,7 @@ void ItemEntity::tick()
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yd -= 0.04f;
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noPhysics = checkInTile(x, (bb->y0 + bb->y1) / 2, z);
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// 4J - added parameter here so that these don't care about colliding with other entities
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move(xd, yd, zd, true);
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@@ -133,22 +133,22 @@ void ItemEntity::tick()
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}
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void ItemEntity::mergeWithNeighbours()
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{
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vector<shared_ptr<Entity> > *neighbours = level->getEntitiesOfClass(typeid(*this), bb->grow(0.5, 0, 0.5));
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{
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vector<std::shared_ptr<Entity> > *neighbours = level->getEntitiesOfClass(typeid(*this), bb->grow(0.5, 0, 0.5));
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for(AUTO_VAR(it, neighbours->begin()); it != neighbours->end(); ++it)
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{
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shared_ptr<ItemEntity> entity = dynamic_pointer_cast<ItemEntity>(*it);
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std::shared_ptr<ItemEntity> entity = dynamic_pointer_cast<ItemEntity>(*it);
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merge(entity);
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}
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delete neighbours;
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}
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bool ItemEntity::merge(shared_ptr<ItemEntity> target)
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bool ItemEntity::merge(std::shared_ptr<ItemEntity> target)
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{
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if (target == shared_from_this()) return false;
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if (!target->isAlive() || !this->isAlive()) return false;
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shared_ptr<ItemInstance> myItem = this->getItem();
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shared_ptr<ItemInstance> targetItem = target->getItem();
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std::shared_ptr<ItemInstance> myItem = this->getItem();
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std::shared_ptr<ItemInstance> targetItem = target->getItem();
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if (targetItem->getItem() != myItem->getItem()) return false;
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if (targetItem->hasTag() ^ myItem->hasTag()) return false;
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@@ -189,7 +189,7 @@ bool ItemEntity::hurt(DamageSource *source, int damage)
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// 4J - added next line: found whilst debugging an issue with item entities getting into a bad state when being created by a cactus, since entities insides cactuses get hurt
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// and therefore depending on the timing of things they could get removed from the client when they weren't supposed to be. Are there really any cases were we would want
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// an itemEntity to be locally hurt?
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if (level->isClientSide ) return false;
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if (level->isClientSide ) return false;
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markHurt();
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health -= damage;
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@@ -216,11 +216,11 @@ void ItemEntity::readAdditionalSaveData(CompoundTag *tag)
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if (getItem() == NULL) remove();
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}
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void ItemEntity::playerTouch(shared_ptr<Player> player)
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void ItemEntity::playerTouch(std::shared_ptr<Player> player)
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{
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if (level->isClientSide) return;
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shared_ptr<ItemInstance> item = getItem();
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std::shared_ptr<ItemInstance> item = getItem();
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// 4J Stu - Fix for duplication glitch
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if(item->count <= 0)
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@@ -243,7 +243,7 @@ void ItemEntity::playerTouch(shared_ptr<Player> player)
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#ifdef _EXTENDED_ACHIEVEMENTS
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if ( getItem()->getItem()->id )
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{
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shared_ptr<Player> pThrower = level->getPlayerByName(getThrower());
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std::shared_ptr<Player> pThrower = level->getPlayerByName(getThrower());
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if ( (pThrower != nullptr) && (pThrower != player) )
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{
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pThrower->awardStat(GenericStats::diamondsToYou(), GenericStats::param_diamondsToYou());
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@@ -251,7 +251,7 @@ void ItemEntity::playerTouch(shared_ptr<Player> player)
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}
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#endif
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}
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if (item->id == Item::blazeRod_Id)
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if (item->id == Item::blazeRod_Id)
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player->awardStat(GenericStats::blazeRod(), GenericStats::param_blazeRod());
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level->playSound(shared_from_this(), eSoundType_RANDOM_POP, 0.2f, ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.0f) * 2.0f);
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@@ -267,9 +267,9 @@ wstring ItemEntity::getAName()
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//return I18n.get("item." + item.getDescriptionId());
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}
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shared_ptr<ItemInstance> ItemEntity::getItem()
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std::shared_ptr<ItemInstance> ItemEntity::getItem()
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{
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shared_ptr<ItemInstance> result = getEntityData()->getItemInstance(DATA_ITEM);
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std::shared_ptr<ItemInstance> result = getEntityData()->getItemInstance(DATA_ITEM);
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if (result == NULL)
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{
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@@ -278,13 +278,13 @@ shared_ptr<ItemInstance> ItemEntity::getItem()
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app.DebugPrintf("Item entity %d has no item?!\n", entityId);
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//level.getLogger().severe("Item entity " + entityId + " has no item?!");
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}
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return shared_ptr<ItemInstance>(new ItemInstance(Tile::rock));
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return std::shared_ptr<ItemInstance>(new ItemInstance(Tile::rock));
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}
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return result;
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}
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void ItemEntity::setItem(shared_ptr<ItemInstance> item)
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void ItemEntity::setItem(std::shared_ptr<ItemInstance> item)
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{
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getEntityData()->set(DATA_ITEM, item);
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getEntityData()->markDirty(DATA_ITEM);
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