shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
@@ -68,8 +68,8 @@ public:
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eMaterial_stoneSmooth,
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eMaterial_netherbrick,
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eMaterial_ender,
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eMaterial_glass,
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eMaterial_blaze,
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eMaterial_glass,
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eMaterial_blaze,
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eMaterial_magic,
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eMaterial_melon,
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eMaterial_setfire,
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@@ -394,13 +394,13 @@ public:
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static const int bow_Id = 261;
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static const int arrow_Id = 262;
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static const int coal_Id = 263;
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static const int diamond_Id = 264;
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static const int diamond_Id = 264;
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static const int ironIngot_Id = 265;
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static const int goldIngot_Id = 266;
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static const int sword_iron_Id = 267;
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static const int sword_wood_Id = 268;
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static const int sword_wood_Id = 268;
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static const int shovel_wood_Id = 269;
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static const int pickAxe_wood_Id = 270;
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static const int pickAxe_wood_Id = 270;
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static const int hatchet_wood_Id = 271;
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static const int sword_stone_Id = 272;
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static const int shovel_stone_Id = 273;
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@@ -410,7 +410,7 @@ public:
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static const int shovel_diamond_Id = 277;
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static const int pickAxe_diamond_Id = 278;
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static const int hatchet_diamond_Id = 279;
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static const int stick_Id = 280;
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static const int stick_Id = 280;
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static const int bowl_Id = 281;
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static const int mushroomStew_Id = 282;
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static const int sword_gold_Id = 283;
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@@ -425,7 +425,7 @@ public:
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static const int hoe_iron_Id = 292;
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static const int hoe_diamond_Id = 293;
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static const int hoe_gold_Id = 294;
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static const int seeds_wheat_Id = 295;
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static const int seeds_wheat_Id = 295;
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static const int wheat_Id = 296;
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static const int bread_Id = 297;
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@@ -458,7 +458,7 @@ public:
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static const int porkChop_raw_Id = 319;
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static const int porkChop_cooked_Id = 320;
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static const int painting_Id = 321;
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static const int apple_gold_Id = 322;
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static const int apple_gold_Id = 322;
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static const int sign_Id = 323;
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static const int door_wood_Id = 324;
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static const int bucket_empty_Id = 325;
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@@ -474,7 +474,7 @@ public:
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static const int milk_Id = 335;
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static const int brick_Id = 336;
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static const int clay_Id = 337;
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static const int reeds_Id = 338;
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static const int reeds_Id = 338;
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static const int paper_Id = 339;
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static const int book_Id = 340;
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static const int slimeBall_Id = 341;
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@@ -487,7 +487,7 @@ public:
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static const int yellowDust_Id = 348;
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static const int fish_raw_Id = 349;
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static const int fish_cooked_Id = 350;
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static const int dye_powder_Id = 351;
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static const int dye_powder_Id = 351;
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static const int bone_Id = 352;
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static const int sugar_Id = 353;
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static const int cake_Id = 354;
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@@ -547,7 +547,7 @@ public:
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static const int record_12_Id = 2266;
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// 4J-PB - this one isn't playable in the PC game, but is fine in ours
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static const int record_08_Id = 2267;
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static const int record_08_Id = 2267;
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// TU9
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static const int fireball_Id = 385;
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@@ -618,15 +618,15 @@ public:
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virtual int getIconType();
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virtual Icon *getIcon(int auxValue);
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Icon *getIcon(shared_ptr<ItemInstance> itemInstance);
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Icon *getIcon(std::shared_ptr<ItemInstance> itemInstance);
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const bool useOn(shared_ptr<ItemInstance> itemInstance, Level *level, int x, int y, int z, int face, bool bTestUseOnOnly=false);
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const bool useOn(std::shared_ptr<ItemInstance> itemInstance, Level *level, int x, int y, int z, int face, bool bTestUseOnOnly=false);
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virtual bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
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virtual float getDestroySpeed(shared_ptr<ItemInstance> itemInstance, Tile *tile);
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virtual bool TestUse(Level *level, shared_ptr<Player> player);
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virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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virtual shared_ptr<ItemInstance> useTimeDepleted(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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virtual bool useOn(std::shared_ptr<ItemInstance> itemInstance, std::shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
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virtual float getDestroySpeed(std::shared_ptr<ItemInstance> itemInstance, Tile *tile);
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virtual bool TestUse(Level *level, std::shared_ptr<Player> player);
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virtual std::shared_ptr<ItemInstance> use(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player);
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virtual std::shared_ptr<ItemInstance> useTimeDepleted(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player);
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virtual int getMaxStackSize();
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virtual int getLevelDataForAuxValue(int auxValue);
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bool isStackedByData();
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@@ -645,17 +645,17 @@ public:
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/**
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* Returns true when the item was used to deal more than default damage
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*
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*
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* @param itemInstance
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* @param mob
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* @param attacker
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* @return
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*/
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virtual bool hurtEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Mob> mob, shared_ptr<Mob> attacker);
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virtual bool hurtEnemy(std::shared_ptr<ItemInstance> itemInstance, std::shared_ptr<Mob> mob, std::shared_ptr<Mob> attacker);
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/**
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* Returns true when the item was used to mine more efficiently
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*
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*
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* @param itemInstance
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* @param tile
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* @param x
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@@ -664,35 +664,35 @@ public:
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* @param owner
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* @return
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*/
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virtual bool mineBlock(shared_ptr<ItemInstance> itemInstance, Level *level, int tile, int x, int y, int z, shared_ptr<Mob> owner);
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virtual int getAttackDamage(shared_ptr<Entity> entity);
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virtual bool mineBlock(std::shared_ptr<ItemInstance> itemInstance, Level *level, int tile, int x, int y, int z, std::shared_ptr<Mob> owner);
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virtual int getAttackDamage(std::shared_ptr<Entity> entity);
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virtual bool canDestroySpecial(Tile *tile);
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virtual bool interactEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Mob> mob);
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virtual bool interactEnemy(std::shared_ptr<ItemInstance> itemInstance, std::shared_ptr<Mob> mob);
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Item *handEquipped();
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virtual bool isHandEquipped();
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virtual bool isMirroredArt();
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Item *setDescriptionId(unsigned int id);
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LPCWSTR getDescription();
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LPCWSTR getDescription(shared_ptr<ItemInstance> instance);
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LPCWSTR getDescription(std::shared_ptr<ItemInstance> instance);
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virtual unsigned int getDescriptionId(int iData = -1);
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virtual unsigned int getDescriptionId(shared_ptr<ItemInstance> instance);
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virtual unsigned int getDescriptionId(std::shared_ptr<ItemInstance> instance);
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Item *setUseDescriptionId(unsigned int id);
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virtual unsigned int getUseDescriptionId();
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virtual unsigned int getUseDescriptionId(shared_ptr<ItemInstance> instance);
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virtual unsigned int getUseDescriptionId(std::shared_ptr<ItemInstance> instance);
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Item *setCraftingRemainingItem(Item *craftingRemainingItem);
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virtual bool shouldMoveCraftingResultToInventory(shared_ptr<ItemInstance> instance);
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virtual bool shouldMoveCraftingResultToInventory(std::shared_ptr<ItemInstance> instance);
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virtual bool shouldOverrideMultiplayerNBT();
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Item *getCraftingRemainingItem();
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bool hasCraftingRemainingItem();
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std::wstring getName();
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virtual int getColor(shared_ptr<ItemInstance> item, int spriteLayer);
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virtual void inventoryTick(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Entity> owner, int slot, bool selected);
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virtual void onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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virtual int getColor(std::shared_ptr<ItemInstance> item, int spriteLayer);
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virtual void inventoryTick(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Entity> owner, int slot, bool selected);
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virtual void onCraftedBy(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player);
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virtual bool isComplex();
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virtual UseAnim getUseAnimation(shared_ptr<ItemInstance> itemInstance);
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virtual int getUseDuration(shared_ptr<ItemInstance> itemInstance);
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virtual void releaseUsing(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player, int durationLeft);
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virtual UseAnim getUseAnimation(std::shared_ptr<ItemInstance> itemInstance);
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virtual int getUseDuration(std::shared_ptr<ItemInstance> itemInstance);
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virtual void releaseUsing(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player, int durationLeft);
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protected:
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virtual Item *setPotionBrewingFormula(const wstring &potionBrewingFormula);
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@@ -700,19 +700,19 @@ protected:
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public:
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virtual wstring getPotionBrewingFormula();
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virtual bool hasPotionBrewingFormula();
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virtual void appendHoverText(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, vector<wstring> *lines, bool advanced, vector<wstring> &unformattedStrings); // 4J Added unformattedStrings
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virtual wstring getHoverName(shared_ptr<ItemInstance> itemInstance);
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virtual bool isFoil(shared_ptr<ItemInstance> itemInstance);
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virtual const Rarity *getRarity(shared_ptr<ItemInstance> itemInstance);
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virtual bool isEnchantable(shared_ptr<ItemInstance> itemInstance);
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virtual void appendHoverText(std::shared_ptr<ItemInstance> itemInstance, std::shared_ptr<Player> player, vector<wstring> *lines, bool advanced, vector<wstring> &unformattedStrings); // 4J Added unformattedStrings
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virtual wstring getHoverName(std::shared_ptr<ItemInstance> itemInstance);
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virtual bool isFoil(std::shared_ptr<ItemInstance> itemInstance);
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virtual const Rarity *getRarity(std::shared_ptr<ItemInstance> itemInstance);
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virtual bool isEnchantable(std::shared_ptr<ItemInstance> itemInstance);
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protected:
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HitResult *getPlayerPOVHitResult(Level *level, shared_ptr<Player> player, bool alsoPickLiquid);
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HitResult *getPlayerPOVHitResult(Level *level, std::shared_ptr<Player> player, bool alsoPickLiquid);
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public:
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virtual int getEnchantmentValue();
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virtual bool hasMultipleSpriteLayers();
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virtual Icon *getLayerIcon(int auxValue, int spriteLayer);
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virtual bool isValidRepairItem(shared_ptr<ItemInstance> source, shared_ptr<ItemInstance> repairItem);
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virtual bool isValidRepairItem(std::shared_ptr<ItemInstance> source, std::shared_ptr<ItemInstance> repairItem);
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virtual void registerIcons(IconRegister *iconRegister);
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};
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