shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -68,8 +68,8 @@ public:
eMaterial_stoneSmooth,
eMaterial_netherbrick,
eMaterial_ender,
eMaterial_glass,
eMaterial_blaze,
eMaterial_glass,
eMaterial_blaze,
eMaterial_magic,
eMaterial_melon,
eMaterial_setfire,
@@ -394,13 +394,13 @@ public:
static const int bow_Id = 261;
static const int arrow_Id = 262;
static const int coal_Id = 263;
static const int diamond_Id = 264;
static const int diamond_Id = 264;
static const int ironIngot_Id = 265;
static const int goldIngot_Id = 266;
static const int sword_iron_Id = 267;
static const int sword_wood_Id = 268;
static const int sword_wood_Id = 268;
static const int shovel_wood_Id = 269;
static const int pickAxe_wood_Id = 270;
static const int pickAxe_wood_Id = 270;
static const int hatchet_wood_Id = 271;
static const int sword_stone_Id = 272;
static const int shovel_stone_Id = 273;
@@ -410,7 +410,7 @@ public:
static const int shovel_diamond_Id = 277;
static const int pickAxe_diamond_Id = 278;
static const int hatchet_diamond_Id = 279;
static const int stick_Id = 280;
static const int stick_Id = 280;
static const int bowl_Id = 281;
static const int mushroomStew_Id = 282;
static const int sword_gold_Id = 283;
@@ -425,7 +425,7 @@ public:
static const int hoe_iron_Id = 292;
static const int hoe_diamond_Id = 293;
static const int hoe_gold_Id = 294;
static const int seeds_wheat_Id = 295;
static const int seeds_wheat_Id = 295;
static const int wheat_Id = 296;
static const int bread_Id = 297;
@@ -458,7 +458,7 @@ public:
static const int porkChop_raw_Id = 319;
static const int porkChop_cooked_Id = 320;
static const int painting_Id = 321;
static const int apple_gold_Id = 322;
static const int apple_gold_Id = 322;
static const int sign_Id = 323;
static const int door_wood_Id = 324;
static const int bucket_empty_Id = 325;
@@ -474,7 +474,7 @@ public:
static const int milk_Id = 335;
static const int brick_Id = 336;
static const int clay_Id = 337;
static const int reeds_Id = 338;
static const int reeds_Id = 338;
static const int paper_Id = 339;
static const int book_Id = 340;
static const int slimeBall_Id = 341;
@@ -487,7 +487,7 @@ public:
static const int yellowDust_Id = 348;
static const int fish_raw_Id = 349;
static const int fish_cooked_Id = 350;
static const int dye_powder_Id = 351;
static const int dye_powder_Id = 351;
static const int bone_Id = 352;
static const int sugar_Id = 353;
static const int cake_Id = 354;
@@ -547,7 +547,7 @@ public:
static const int record_12_Id = 2266;
// 4J-PB - this one isn't playable in the PC game, but is fine in ours
static const int record_08_Id = 2267;
static const int record_08_Id = 2267;
// TU9
static const int fireball_Id = 385;
@@ -618,15 +618,15 @@ public:
virtual int getIconType();
virtual Icon *getIcon(int auxValue);
Icon *getIcon(shared_ptr<ItemInstance> itemInstance);
Icon *getIcon(std::shared_ptr<ItemInstance> itemInstance);
const bool useOn(shared_ptr<ItemInstance> itemInstance, Level *level, int x, int y, int z, int face, bool bTestUseOnOnly=false);
const bool useOn(std::shared_ptr<ItemInstance> itemInstance, Level *level, int x, int y, int z, int face, bool bTestUseOnOnly=false);
virtual bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
virtual float getDestroySpeed(shared_ptr<ItemInstance> itemInstance, Tile *tile);
virtual bool TestUse(Level *level, shared_ptr<Player> player);
virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
virtual shared_ptr<ItemInstance> useTimeDepleted(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
virtual bool useOn(std::shared_ptr<ItemInstance> itemInstance, std::shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
virtual float getDestroySpeed(std::shared_ptr<ItemInstance> itemInstance, Tile *tile);
virtual bool TestUse(Level *level, std::shared_ptr<Player> player);
virtual std::shared_ptr<ItemInstance> use(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player);
virtual std::shared_ptr<ItemInstance> useTimeDepleted(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player);
virtual int getMaxStackSize();
virtual int getLevelDataForAuxValue(int auxValue);
bool isStackedByData();
@@ -645,17 +645,17 @@ public:
/**
* Returns true when the item was used to deal more than default damage
*
*
* @param itemInstance
* @param mob
* @param attacker
* @return
*/
virtual bool hurtEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Mob> mob, shared_ptr<Mob> attacker);
virtual bool hurtEnemy(std::shared_ptr<ItemInstance> itemInstance, std::shared_ptr<Mob> mob, std::shared_ptr<Mob> attacker);
/**
* Returns true when the item was used to mine more efficiently
*
*
* @param itemInstance
* @param tile
* @param x
@@ -664,35 +664,35 @@ public:
* @param owner
* @return
*/
virtual bool mineBlock(shared_ptr<ItemInstance> itemInstance, Level *level, int tile, int x, int y, int z, shared_ptr<Mob> owner);
virtual int getAttackDamage(shared_ptr<Entity> entity);
virtual bool mineBlock(std::shared_ptr<ItemInstance> itemInstance, Level *level, int tile, int x, int y, int z, std::shared_ptr<Mob> owner);
virtual int getAttackDamage(std::shared_ptr<Entity> entity);
virtual bool canDestroySpecial(Tile *tile);
virtual bool interactEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Mob> mob);
virtual bool interactEnemy(std::shared_ptr<ItemInstance> itemInstance, std::shared_ptr<Mob> mob);
Item *handEquipped();
virtual bool isHandEquipped();
virtual bool isMirroredArt();
Item *setDescriptionId(unsigned int id);
LPCWSTR getDescription();
LPCWSTR getDescription(shared_ptr<ItemInstance> instance);
LPCWSTR getDescription(std::shared_ptr<ItemInstance> instance);
virtual unsigned int getDescriptionId(int iData = -1);
virtual unsigned int getDescriptionId(shared_ptr<ItemInstance> instance);
virtual unsigned int getDescriptionId(std::shared_ptr<ItemInstance> instance);
Item *setUseDescriptionId(unsigned int id);
virtual unsigned int getUseDescriptionId();
virtual unsigned int getUseDescriptionId(shared_ptr<ItemInstance> instance);
virtual unsigned int getUseDescriptionId(std::shared_ptr<ItemInstance> instance);
Item *setCraftingRemainingItem(Item *craftingRemainingItem);
virtual bool shouldMoveCraftingResultToInventory(shared_ptr<ItemInstance> instance);
virtual bool shouldMoveCraftingResultToInventory(std::shared_ptr<ItemInstance> instance);
virtual bool shouldOverrideMultiplayerNBT();
Item *getCraftingRemainingItem();
bool hasCraftingRemainingItem();
std::wstring getName();
virtual int getColor(shared_ptr<ItemInstance> item, int spriteLayer);
virtual void inventoryTick(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Entity> owner, int slot, bool selected);
virtual void onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
virtual int getColor(std::shared_ptr<ItemInstance> item, int spriteLayer);
virtual void inventoryTick(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Entity> owner, int slot, bool selected);
virtual void onCraftedBy(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player);
virtual bool isComplex();
virtual UseAnim getUseAnimation(shared_ptr<ItemInstance> itemInstance);
virtual int getUseDuration(shared_ptr<ItemInstance> itemInstance);
virtual void releaseUsing(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player, int durationLeft);
virtual UseAnim getUseAnimation(std::shared_ptr<ItemInstance> itemInstance);
virtual int getUseDuration(std::shared_ptr<ItemInstance> itemInstance);
virtual void releaseUsing(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player, int durationLeft);
protected:
virtual Item *setPotionBrewingFormula(const wstring &potionBrewingFormula);
@@ -700,19 +700,19 @@ protected:
public:
virtual wstring getPotionBrewingFormula();
virtual bool hasPotionBrewingFormula();
virtual void appendHoverText(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, vector<wstring> *lines, bool advanced, vector<wstring> &unformattedStrings); // 4J Added unformattedStrings
virtual wstring getHoverName(shared_ptr<ItemInstance> itemInstance);
virtual bool isFoil(shared_ptr<ItemInstance> itemInstance);
virtual const Rarity *getRarity(shared_ptr<ItemInstance> itemInstance);
virtual bool isEnchantable(shared_ptr<ItemInstance> itemInstance);
virtual void appendHoverText(std::shared_ptr<ItemInstance> itemInstance, std::shared_ptr<Player> player, vector<wstring> *lines, bool advanced, vector<wstring> &unformattedStrings); // 4J Added unformattedStrings
virtual wstring getHoverName(std::shared_ptr<ItemInstance> itemInstance);
virtual bool isFoil(std::shared_ptr<ItemInstance> itemInstance);
virtual const Rarity *getRarity(std::shared_ptr<ItemInstance> itemInstance);
virtual bool isEnchantable(std::shared_ptr<ItemInstance> itemInstance);
protected:
HitResult *getPlayerPOVHitResult(Level *level, shared_ptr<Player> player, bool alsoPickLiquid);
HitResult *getPlayerPOVHitResult(Level *level, std::shared_ptr<Player> player, bool alsoPickLiquid);
public:
virtual int getEnchantmentValue();
virtual bool hasMultipleSpriteLayers();
virtual Icon *getLayerIcon(int auxValue, int spriteLayer);
virtual bool isValidRepairItem(shared_ptr<ItemInstance> source, shared_ptr<ItemInstance> repairItem);
virtual bool isValidRepairItem(std::shared_ptr<ItemInstance> source, std::shared_ptr<ItemInstance> repairItem);
virtual void registerIcons(IconRegister *iconRegister);
};