shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
@@ -20,16 +20,16 @@ const int InventoryMenu::INV_SLOT_END = InventoryMenu::INV_SLOT_START + 9 * 3;
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const int InventoryMenu::USE_ROW_SLOT_START = InventoryMenu::INV_SLOT_END;
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const int InventoryMenu::USE_ROW_SLOT_END = InventoryMenu::USE_ROW_SLOT_START + 9;
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InventoryMenu::InventoryMenu(shared_ptr<Inventory> inventory, bool active, Player *player) : AbstractContainerMenu()
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InventoryMenu::InventoryMenu(std::shared_ptr<Inventory> inventory, bool active, Player *player) : AbstractContainerMenu()
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{
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owner = player;
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_init( inventory, active );
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}
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void InventoryMenu::_init(shared_ptr<Inventory> inventory, bool active)
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void InventoryMenu::_init(std::shared_ptr<Inventory> inventory, bool active)
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{
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craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(this, 2, 2) );
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resultSlots = shared_ptr<ResultContainer>( new ResultContainer() );
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craftSlots = std::shared_ptr<CraftingContainer>( new CraftingContainer(this, 2, 2) );
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resultSlots = std::shared_ptr<ResultContainer>( new ResultContainer() );
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this->active = active;
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addSlot(new ResultSlot( inventory->player, craftSlots, resultSlots, 0, 144, 36));
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@@ -64,19 +64,19 @@ void InventoryMenu::_init(shared_ptr<Inventory> inventory, bool active)
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slotsChanged(); // 4J removed craftSlots parameter, see comment below
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}
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void InventoryMenu::slotsChanged() // 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
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void InventoryMenu::slotsChanged() // 4J used to take a std::shared_ptr<Container> but wasn't using it, so removed to simplify things
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{
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MemSect(23);
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resultSlots->setItem(0, Recipes::getInstance()->getItemFor(craftSlots, owner->level) );
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MemSect(0);
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}
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void InventoryMenu::removed(shared_ptr<Player> player)
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void InventoryMenu::removed(std::shared_ptr<Player> player)
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{
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AbstractContainerMenu::removed(player);
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for (int i = 0; i < 4; i++)
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{
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shared_ptr<ItemInstance> item = craftSlots->removeItemNoUpdate(i);
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std::shared_ptr<ItemInstance> item = craftSlots->removeItemNoUpdate(i);
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if (item != NULL)
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{
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player->drop(item);
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@@ -86,16 +86,16 @@ void InventoryMenu::removed(shared_ptr<Player> player)
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resultSlots->setItem(0, nullptr);
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}
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bool InventoryMenu::stillValid(shared_ptr<Player> player)
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bool InventoryMenu::stillValid(std::shared_ptr<Player> player)
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{
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return true;
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}
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shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
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std::shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(std::shared_ptr<Player> player, int slotIndex)
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{
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shared_ptr<ItemInstance> clicked = nullptr;
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std::shared_ptr<ItemInstance> clicked = nullptr;
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Slot *slot = slots->at(slotIndex);
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Slot *HelmetSlot = slots->at(ARMOR_SLOT_START);
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Slot *ChestplateSlot = slots->at(ARMOR_SLOT_START+1);
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Slot *LeggingsSlot = slots->at(ARMOR_SLOT_START+2);
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@@ -104,7 +104,7 @@ shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(shared_ptr<Player> player
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if (slot != NULL && slot->hasItem())
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{
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shared_ptr<ItemInstance> stack = slot->getItem();
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std::shared_ptr<ItemInstance> stack = slot->getItem();
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clicked = stack->copy();
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if (slotIndex == RESULT_SLOT)
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@@ -119,28 +119,28 @@ shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(shared_ptr<Player> player
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else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
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{
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// 4J-PB - added for quick equip
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if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Helmet && (!HelmetSlot->hasItem() ) )
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if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Helmet && (!HelmetSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, ARMOR_SLOT_START, ARMOR_SLOT_START+1, false))
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{
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return nullptr;
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}
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}
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Chestplate && (!ChestplateSlot->hasItem() ) )
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Chestplate && (!ChestplateSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, ARMOR_SLOT_START+1, ARMOR_SLOT_START+2, false))
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{
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return nullptr;
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}
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}
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Leggings && (!LeggingsSlot->hasItem() ) )
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Leggings && (!LeggingsSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, ARMOR_SLOT_START+2, ARMOR_SLOT_START+3, false))
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{
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return nullptr;
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}
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}
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Boots && (!BootsSlot->hasItem() ) )
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Boots && (!BootsSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, ARMOR_SLOT_START+3, ARMOR_SLOT_START+4, false))
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{
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@@ -157,28 +157,28 @@ shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(shared_ptr<Player> player
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{
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//ArmorRecipes::_eArmorType eArmourType=ArmorRecipes::GetArmorType(stack->id);
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if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Helmet && (!HelmetSlot->hasItem() ) )
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if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Helmet && (!HelmetSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, ARMOR_SLOT_START, ARMOR_SLOT_START+1, false))
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{
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return nullptr;
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}
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}
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Chestplate && (!ChestplateSlot->hasItem() ) )
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Chestplate && (!ChestplateSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, ARMOR_SLOT_START+1, ARMOR_SLOT_START+2, false))
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{
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return nullptr;
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}
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}
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Leggings && (!LeggingsSlot->hasItem() ) )
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Leggings && (!LeggingsSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, ARMOR_SLOT_START+2, ARMOR_SLOT_START+3, false))
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{
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return nullptr;
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}
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}
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Boots && (!BootsSlot->hasItem() ) )
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else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Boots && (!BootsSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, ARMOR_SLOT_START+3, ARMOR_SLOT_START+4, false))
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{
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@@ -220,15 +220,15 @@ shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(shared_ptr<Player> player
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return clicked;
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}
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bool InventoryMenu::mayCombine(Slot *slot, shared_ptr<ItemInstance> item)
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bool InventoryMenu::mayCombine(Slot *slot, std::shared_ptr<ItemInstance> item)
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{
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return slot->mayCombine(item);
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}
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// 4J-JEV: Added for achievement 'Iron Man'.
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shared_ptr<ItemInstance> InventoryMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player)
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std::shared_ptr<ItemInstance> InventoryMenu::clicked(int slotIndex, int buttonNum, int clickType, std::shared_ptr<Player> player)
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{
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shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player);
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std::shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player);
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#ifdef _EXTENDED_ACHIEVEMENTS
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static int ironItems[4] = {Item::helmet_iron_Id,Item::chestplate_iron_Id,Item::leggings_iron_Id,Item::boots_iron_Id};
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