shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -9,7 +9,7 @@ public:
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IceTile(int id);
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virtual int getRenderLayer();
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
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virtual void playerDestroy(Level *level, std::shared_ptr<Player> player, int x, int y, int z, int data);
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virtual int getResourceCount(Random *random);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual int getPistonPushReaction();
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