shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
@@ -7,7 +7,7 @@ EGameCommand GameModeCommand::getId()
|
||||
return eGameCommand_GameMode;
|
||||
}
|
||||
|
||||
void GameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
|
||||
void GameModeCommand::execute(std::shared_ptr<CommandSender> source, byteArray commandData)
|
||||
{
|
||||
//if (args.length > 0)
|
||||
//{
|
||||
@@ -26,7 +26,7 @@ void GameModeCommand::execute(shared_ptr<CommandSender> source, byteArray comman
|
||||
//}
|
||||
}
|
||||
|
||||
GameType *GameModeCommand::getModeForString(shared_ptr<CommandSender> source, const wstring &name)
|
||||
GameType *GameModeCommand::getModeForString(std::shared_ptr<CommandSender> source, const wstring &name)
|
||||
{
|
||||
return NULL;
|
||||
//if (name.equalsIgnoreCase(GameType.SURVIVAL.getName()) || name.equalsIgnoreCase("s")) {
|
||||
@@ -40,7 +40,7 @@ GameType *GameModeCommand::getModeForString(shared_ptr<CommandSender> source, co
|
||||
//}
|
||||
}
|
||||
|
||||
shared_ptr<Player> GameModeCommand::getPlayer(PlayerUID playerId)
|
||||
std::shared_ptr<Player> GameModeCommand::getPlayer(PlayerUID playerId)
|
||||
{
|
||||
return nullptr;
|
||||
//Player player = MinecraftServer.getInstance().getPlayers().getPlayer(name);
|
||||
|
||||
Reference in New Issue
Block a user