shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -7,7 +7,7 @@ EGameCommand GameModeCommand::getId()
return eGameCommand_GameMode;
}
void GameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
void GameModeCommand::execute(std::shared_ptr<CommandSender> source, byteArray commandData)
{
//if (args.length > 0)
//{
@@ -26,7 +26,7 @@ void GameModeCommand::execute(shared_ptr<CommandSender> source, byteArray comman
//}
}
GameType *GameModeCommand::getModeForString(shared_ptr<CommandSender> source, const wstring &name)
GameType *GameModeCommand::getModeForString(std::shared_ptr<CommandSender> source, const wstring &name)
{
return NULL;
//if (name.equalsIgnoreCase(GameType.SURVIVAL.getName()) || name.equalsIgnoreCase("s")) {
@@ -40,7 +40,7 @@ GameType *GameModeCommand::getModeForString(shared_ptr<CommandSender> source, co
//}
}
shared_ptr<Player> GameModeCommand::getPlayer(PlayerUID playerId)
std::shared_ptr<Player> GameModeCommand::getPlayer(PlayerUID playerId)
{
return nullptr;
//Player player = MinecraftServer.getInstance().getPlayers().getPlayer(name);