shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -23,7 +23,7 @@ public:
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bool isSolidRender(bool isServerLevel = false);
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int getRenderShape();
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bool isCubeShaped();
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bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
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bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
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int cloneTileId(Level *level, int x, int y, int z);
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int cloneTileData(Level *level, int x, int y, int z);
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bool useOwnCloneData();
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@@ -32,6 +32,6 @@ public:
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using Tile::spawnResources;
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void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
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int getResource(int data, Random *random, int playerBonusLevel);
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static shared_ptr<ItemInstance> getItemFromType(int type);
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static int getTypeFromItem(shared_ptr<ItemInstance> item);
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static std::shared_ptr<ItemInstance> getItemFromType(int type);
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static int getTypeFromItem(std::shared_ptr<ItemInstance> item);
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};
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