shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -15,7 +15,7 @@ FlintAndSteelItem::FlintAndSteelItem(int id) : Item( id )
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setMaxDamage(64);
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}
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bool FlintAndSteelItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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bool FlintAndSteelItem::useOn(std::shared_ptr<ItemInstance> instance, std::shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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if (face == 0) y--;
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@@ -24,14 +24,14 @@ bool FlintAndSteelItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Play
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if (face == 3) z++;
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if (face == 4) x--;
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if (face == 5) x++;
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if (!player->mayBuild(x, y, z)) return false;
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int targetType = level->getTile(x, y, z);
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if(!bTestUseOnOnly)
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{
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if (targetType == 0)
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{
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if (targetType == 0)
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{
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if( level->getTile(x, y-1, z) == Tile::obsidian_Id )
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{
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