shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -37,7 +37,7 @@ AABB *FenceGateTile::getAABB(Level *level, int x, int y, int z)
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}
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// 4J - Brought forward from 1.2.3 to fix hit box rotation
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void FenceGateTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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void FenceGateTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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{
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int data = getDirection(level->getData(x, y, z));
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if (data == Direction::NORTH || data == Direction::SOUTH)
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@@ -75,13 +75,13 @@ int FenceGateTile::getRenderShape()
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return Tile::SHAPE_FENCE_GATE;
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}
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void FenceGateTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
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void FenceGateTile::setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by)
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{
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int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3)) % 4;
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level->setData(x, y, z, dir);
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}
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bool FenceGateTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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bool FenceGateTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if( soundOnly )
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{
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