shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -74,14 +74,14 @@ void FarmTile::tick(Level *level, int x, int y, int z, Random *random)
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}
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}
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void FarmTile::fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance)
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void FarmTile::fallOn(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity, float fallDistance)
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{
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// 4J Stu - Fix for #86148 - Code: Gameplay: Jumping on Farmland does not always result in turning to Dirt Block
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// We should not be setting tiles on the client based on random values!
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if (!level->isClientSide && level->random->nextFloat() < (fallDistance - .5f))
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{
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// Fix for #60547 - TU7: Content: Gameplay: Players joining a game can destroy crops even with Trust Players option disabled.
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
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std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
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if(player == NULL || player->isAllowedToMine()) level->setTile(x, y, z, Tile::dirt_Id);
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}
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}
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