shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -19,17 +19,17 @@ private:
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public:
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double x, y, z;
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shared_ptr<Entity> source;
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std::shared_ptr<Entity> source;
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float r;
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unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toBlow;
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private:
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typedef unordered_map<shared_ptr<Player>, Vec3 * , PlayerKeyHash, PlayerKeyEq> playerVec3Map;
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typedef unordered_map<std::shared_ptr<Player>, Vec3 * , PlayerKeyHash, PlayerKeyEq> playerVec3Map;
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playerVec3Map hitPlayers;
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public:
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Explosion(Level *level, shared_ptr<Entity> source, double x, double y, double z, float r);
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Explosion(Level *level, std::shared_ptr<Entity> source, double x, double y, double z, float r);
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~Explosion();
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public:
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@@ -38,5 +38,5 @@ public:
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public:
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void finalizeExplosion(bool generateParticles, vector<TilePos> *toBlowDirect = NULL); // 4J - added toBlow parameter
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playerVec3Map *getHitPlayers();
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Vec3 *getHitPlayerKnockback( shared_ptr<Player> player );
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Vec3 *getHitPlayerKnockback( std::shared_ptr<Player> player );
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};
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