shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -10,23 +10,23 @@ ExperienceItem::ExperienceItem(int id) : Item(id)
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{
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}
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bool ExperienceItem::isFoil(shared_ptr<ItemInstance> itemInstance)
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bool ExperienceItem::isFoil(std::shared_ptr<ItemInstance> itemInstance)
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{
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return true;
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}
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bool ExperienceItem::TestUse(Level *level, shared_ptr<Player> player)
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bool ExperienceItem::TestUse(Level *level, std::shared_ptr<Player> player)
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{
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return true;
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}
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shared_ptr<ItemInstance> ExperienceItem::use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
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std::shared_ptr<ItemInstance> ExperienceItem::use(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player)
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{
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if (!player->abilities.instabuild)
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{
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itemInstance->count--;
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}
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level->playSound(player, eSoundType_RANDOM_BOW, 0.5f, 0.4f / (random->nextFloat() * 0.4f + 0.8f));
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if (!level->isClientSide) level->addEntity( shared_ptr<ThrownExpBottle>( new ThrownExpBottle(level, player) ));
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if (!level->isClientSide) level->addEntity( std::shared_ptr<ThrownExpBottle>( new ThrownExpBottle(level, player) ));
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return itemInstance;
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}
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