shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -84,14 +84,14 @@ EnderDragon::EnderDragon(Level *level) : BossMob(level)
{
_init();
head = shared_ptr<BossMobPart>( new BossMobPart(this, L"head", 6, 6) );
neck = shared_ptr<BossMobPart>( new BossMobPart(this, L"neck", 6, 6) ); // 4J Added
body = shared_ptr<BossMobPart>( new BossMobPart(this, L"body", 8, 8) );
tail1 = shared_ptr<BossMobPart>( new BossMobPart(this, L"tail", 4, 4) );
tail2 = shared_ptr<BossMobPart>( new BossMobPart(this, L"tail", 4, 4) );
tail3 = shared_ptr<BossMobPart>( new BossMobPart(this, L"tail", 4, 4) );
wing1 = shared_ptr<BossMobPart>( new BossMobPart(this, L"wing", 4, 4) );
wing2 = shared_ptr<BossMobPart>( new BossMobPart(this, L"wing", 4, 4) );
head = std::shared_ptr<BossMobPart>( new BossMobPart(this, L"head", 6, 6) );
neck = std::shared_ptr<BossMobPart>( new BossMobPart(this, L"neck", 6, 6) ); // 4J Added
body = std::shared_ptr<BossMobPart>( new BossMobPart(this, L"body", 8, 8) );
tail1 = std::shared_ptr<BossMobPart>( new BossMobPart(this, L"tail", 4, 4) );
tail2 = std::shared_ptr<BossMobPart>( new BossMobPart(this, L"tail", 4, 4) );
tail3 = std::shared_ptr<BossMobPart>( new BossMobPart(this, L"tail", 4, 4) );
wing1 = std::shared_ptr<BossMobPart>( new BossMobPart(this, L"wing", 4, 4) );
wing2 = std::shared_ptr<BossMobPart>( new BossMobPart(this, L"wing", 4, 4) );
subEntities.push_back(head);
subEntities.push_back(neck); // 4J Added
@@ -185,7 +185,7 @@ void EnderDragon::aiStep()
float flap = Mth::cos(flapTime * PI * 2);
float oldFlap = Mth::cos(oFlapTime * PI * 2);
if (oldFlap <= -0.3f && flap >= -0.3f)
if (oldFlap <= -0.3f && flap >= -0.3f)
{
level->playLocalSound(x, y, z, eSoundType_MOB_ENDERDRAGON_MOVE, 1, 0.8f + random->nextFloat() * .3f, 100.0f);
}
@@ -352,7 +352,7 @@ void EnderDragon::aiStep()
double zdd = zTarget - z;
double dist = xdd * xdd + ydd * ydd + zdd * zdd;
if( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming )
{
--m_actionTicks;
@@ -379,7 +379,7 @@ void EnderDragon::aiStep()
else if( getSynchedAction() == e_EnderdragonAction_Sitting_Scanning )
{
attackTarget = level->getNearestPlayer( shared_from_this(), SITTING_ATTACK_VIEW_RANGE, SITTING_ATTACK_Y_VIEW_RANGE );
++m_actionTicks;
if( attackTarget != NULL )
{
@@ -440,11 +440,11 @@ void EnderDragon::aiStep()
{
if( m_actionTicks < (FLAME_TICKS - 10) )
{
vector<shared_ptr<Entity> > *targets = level->getEntities(shared_from_this(), m_acidArea);
vector<std::shared_ptr<Entity> > *targets = level->getEntities(shared_from_this(), m_acidArea);
for( AUTO_VAR(it, targets->begin() ); it != targets->end(); ++it)
{
shared_ptr<Mob> e = dynamic_pointer_cast<Mob>( *it );
std::shared_ptr<Mob> e = dynamic_pointer_cast<Mob>( *it );
if (e != NULL)
{
//app.DebugPrintf("Attacking entity with acid\n");
@@ -685,7 +685,7 @@ void EnderDragon::aiStep()
// Curls/straightens the tail
for (int i = 0; i < 3; i++)
{
shared_ptr<BossMobPart> part = nullptr;
std::shared_ptr<BossMobPart> part = nullptr;
if (i == 0) part = tail1;
if (i == 1) part = tail2;
@@ -710,7 +710,7 @@ void EnderDragon::aiStep()
if (!level->isClientSide)
{
double maxDist = 64.0f;
if (getSynchedAction() == e_EnderdragonAction_StrafePlayer && attackTarget != NULL && attackTarget->distanceToSqr(shared_from_this()) < maxDist * maxDist)
if (getSynchedAction() == e_EnderdragonAction_StrafePlayer && attackTarget != NULL && attackTarget->distanceToSqr(shared_from_this()) < maxDist * maxDist)
{
if (this->canSee(attackTarget))
{
@@ -734,14 +734,14 @@ void EnderDragon::aiStep()
double zdd = attackTarget->z - startingZ;
level->levelEvent(nullptr, LevelEvent::SOUND_GHAST_FIREBALL, (int) x, (int) y, (int) z, 0);
shared_ptr<DragonFireball> ie = shared_ptr<DragonFireball>( new DragonFireball(level, dynamic_pointer_cast<Mob>( shared_from_this() ), xdd, ydd, zdd) );
std::shared_ptr<DragonFireball> ie = std::shared_ptr<DragonFireball>( new DragonFireball(level, dynamic_pointer_cast<Mob>( shared_from_this() ), xdd, ydd, zdd) );
ie->x = startingX;
ie->y = startingY;
ie->z = startingZ;
level->addEntity(ie);
m_fireballCharge = 0;
app.DebugPrintf("Finding new target due to having fired a fireball\n");
app.DebugPrintf("Finding new target due to having fired a fireball\n");
if( m_currentPath != NULL )
{
while(!m_currentPath->isDone())
@@ -752,8 +752,8 @@ void EnderDragon::aiStep()
newTarget = true;
findNewTarget();
}
}
else
}
else
{
if (m_fireballCharge > 0) m_fireballCharge--;
}
@@ -793,14 +793,14 @@ void EnderDragon::checkCrystals()
if (random->nextInt(10) == 0)
{
float maxDist = 32;
vector<shared_ptr<Entity> > *crystals = level->getEntitiesOfClass(typeid(EnderCrystal), bb->grow(maxDist, maxDist, maxDist));
vector<std::shared_ptr<Entity> > *crystals = level->getEntitiesOfClass(typeid(EnderCrystal), bb->grow(maxDist, maxDist, maxDist));
shared_ptr<EnderCrystal> crystal = nullptr;
std::shared_ptr<EnderCrystal> crystal = nullptr;
double nearest = Double::MAX_VALUE;
//for (Entity ec : crystals)
for(AUTO_VAR(it, crystals->begin()); it != crystals->end(); ++it)
{
shared_ptr<EnderCrystal> ec = dynamic_pointer_cast<EnderCrystal>( *it );
std::shared_ptr<EnderCrystal> ec = dynamic_pointer_cast<EnderCrystal>( *it );
double dist = ec->distanceToSqr(shared_from_this() );
if (dist < nearest)
{
@@ -809,7 +809,7 @@ void EnderDragon::checkCrystals()
}
}
delete crystals;
nearestCrystal = crystal;
}
@@ -831,7 +831,7 @@ void EnderDragon::checkAttack()
}
}
void EnderDragon::knockBack(vector<shared_ptr<Entity> > *entities)
void EnderDragon::knockBack(vector<std::shared_ptr<Entity> > *entities)
{
double xm = (body->bb->x0 + body->bb->x1) / 2;
// double ym = (body.bb.y0 + body.bb.y1) / 2;
@@ -840,7 +840,7 @@ void EnderDragon::knockBack(vector<shared_ptr<Entity> > *entities)
//for (Entity e : entities)
for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it)
{
shared_ptr<Mob> e = dynamic_pointer_cast<Mob>( *it );
std::shared_ptr<Mob> e = dynamic_pointer_cast<Mob>( *it );
if (e != NULL)//(e instanceof Mob)
{
double xd = e->x - xm;
@@ -851,12 +851,12 @@ void EnderDragon::knockBack(vector<shared_ptr<Entity> > *entities)
}
}
void EnderDragon::hurt(vector<shared_ptr<Entity> > *entities)
void EnderDragon::hurt(vector<std::shared_ptr<Entity> > *entities)
{
//for (int i = 0; i < entities->size(); i++)
for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it)
{
shared_ptr<Mob> e = dynamic_pointer_cast<Mob>( *it );//entities.get(i);
std::shared_ptr<Mob> e = dynamic_pointer_cast<Mob>( *it );//entities.get(i);
if (e != NULL) //(e instanceof Mob)
{
DamageSource *damageSource = DamageSource::mobAttack( dynamic_pointer_cast<Mob>( shared_from_this() ));
@@ -868,7 +868,7 @@ void EnderDragon::hurt(vector<shared_ptr<Entity> > *entities)
void EnderDragon::findNewTarget()
{
shared_ptr<Player> playerNearestToEgg = nullptr;
std::shared_ptr<Player> playerNearestToEgg = nullptr;
// Update current action
switch(getSynchedAction())
@@ -923,7 +923,7 @@ void EnderDragon::findNewTarget()
// app.DebugPrintf("Dragon action is now: SittingFlaming\n");
//#endif
// m_actionTicks = FLAME_TICKS;
m_flameAttacks = 0;
setSynchedAction(e_EnderdragonAction_Sitting_Scanning);
attackTarget = level->getNearestPlayer( shared_from_this(), SITTING_ATTACK_VIEW_RANGE, SITTING_ATTACK_Y_VIEW_RANGE );
@@ -948,7 +948,7 @@ void EnderDragon::findNewTarget()
if( m_currentPath == NULL || m_currentPath->isDone() )
{
int currentNodeIndex = findClosestNode();
// To get the angle to the player correct when landing, head to a node diametrically opposite the player, then swoop in to 4,4
int eggHeight = max( level->seaLevel + 5, level->getTopSolidBlock(PODIUM_X_POS,PODIUM_Z_POS) ); //level->getHeightmap(4,4);
playerNearestToEgg = level->getNearestPlayer(PODIUM_X_POS, eggHeight, PODIUM_Z_POS, 128.0);
@@ -978,7 +978,7 @@ void EnderDragon::findNewTarget()
navigateToNextPathNode();
if(m_currentPath != NULL && m_currentPath->isDone())
{
{
setSynchedAction(e_EnderdragonAction_Landing);
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
app.DebugPrintf("Dragon action is now: Landing\n");
@@ -1033,7 +1033,7 @@ void EnderDragon::findNewTarget()
}
if(m_currentPath != NULL) delete m_currentPath;
m_currentPath = findPath(currentNodeIndex,targetNodeIndex);
m_currentPath = findPath(currentNodeIndex,targetNodeIndex);
// Always skip the first node (as that's where we are already)
if(m_currentPath != NULL) m_currentPath->next();
@@ -1100,7 +1100,7 @@ bool EnderDragon::checkWalls(AABB *bb)
return hitWall;
}
bool EnderDragon::hurt(shared_ptr<BossMobPart> bossMobPart, DamageSource *source, int damage)
bool EnderDragon::hurt(std::shared_ptr<BossMobPart> bossMobPart, DamageSource *source, int damage)
{
if (bossMobPart != head)
{
@@ -1193,10 +1193,10 @@ void EnderDragon::tickDeath()
{
int newCount = ExperienceOrb::getExperienceValue(xpCount);
xpCount -= newCount;
level->addEntity(shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x, y, z, newCount) ));
level->addEntity(std::shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x, y, z, newCount) ));
}
}
if (dragonDeathTime == 1)
if (dragonDeathTime == 1)
{
//level->globalLevelEvent(LevelEvent::SOUND_DRAGON_DEATH, (int) x, (int) y, (int) z, 0);
level->levelEvent(LevelEvent::SOUND_DRAGON_DEATH, (int) x, (int) y, (int) z, 0);
@@ -1214,7 +1214,7 @@ void EnderDragon::tickDeath()
{
int newCount = ExperienceOrb::getExperienceValue(xpCount);
xpCount -= newCount;
level->addEntity(shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x, y, z, newCount)));
level->addEntity(std::shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x, y, z, newCount)));
}
int xo = 5 + random->nextInt(2) * 2 - 1;
int zo = 5 + random->nextInt(2) * 2 - 1;
@@ -1312,7 +1312,7 @@ void EnderDragon::checkDespawn()
{
}
vector<shared_ptr<Entity> > *EnderDragon::getSubEntities()
vector<std::shared_ptr<Entity> > *EnderDragon::getSubEntities()
{
return &subEntities;
}
@@ -1323,7 +1323,7 @@ bool EnderDragon::isPickable()
}
// Fix for TU9 Enderdragon sound hits being the player sound hits - moved this forward from later version
int EnderDragon::getHurtSound()
int EnderDragon::getHurtSound()
{
return eSoundType_MOB_ENDERDRAGON_HIT;
}
@@ -1435,7 +1435,7 @@ EnderDragon::EEnderdragonAction EnderDragon::getSynchedAction()
void EnderDragon::handleCrystalDestroyed(DamageSource *source)
{
AABB *tempBB = AABB::newTemp(PODIUM_X_POS,84.0,PODIUM_Z_POS,PODIUM_X_POS+1.0,85.0,PODIUM_Z_POS+1.0);
vector<shared_ptr<Entity> > *crystals = level->getEntitiesOfClass(typeid(EnderCrystal), tempBB->grow(48, 40, 48));
vector<std::shared_ptr<Entity> > *crystals = level->getEntitiesOfClass(typeid(EnderCrystal), tempBB->grow(48, 40, 48));
m_remainingCrystalsCount = (int)crystals->size() - 1;
if(m_remainingCrystalsCount < 0) m_remainingCrystalsCount = 0;
delete crystals;
@@ -1751,7 +1751,7 @@ Path *EnderDragon::reconstruct_path(Node *from, Node *to)
NodeArray nodes = NodeArray(count);
n = to;
nodes.data[--count] = n;
while (n->cameFrom != NULL)
while (n->cameFrom != NULL)
{
n = n->cameFrom;
nodes.data[--count] = n;
@@ -1761,7 +1761,7 @@ Path *EnderDragon::reconstruct_path(Node *from, Node *to)
return ret;
}
void EnderDragon::addAdditonalSaveData(CompoundTag *entityTag)
void EnderDragon::addAdditonalSaveData(CompoundTag *entityTag)
{
app.DebugPrintf("Adding EnderDragon additional save data\n");
entityTag->putShort(L"RemainingCrystals", m_remainingCrystalsCount);
@@ -1770,7 +1770,7 @@ void EnderDragon::addAdditonalSaveData(CompoundTag *entityTag)
BossMob::addAdditonalSaveData(entityTag);
}
void EnderDragon::readAdditionalSaveData(CompoundTag *tag)
void EnderDragon::readAdditionalSaveData(CompoundTag *tag)
{
app.DebugPrintf("Reading EnderDragon additional save data\n");
m_remainingCrystalsCount = tag->getShort(L"RemainingCrystals");
@@ -1895,7 +1895,7 @@ double EnderDragon::getHeadPartYRotDiff(int partIndex, doubleArray bodyPos, doub
Vec3 *EnderDragon::getHeadLookVector(float a)
{
Vec3 *result = NULL;
if( getSynchedAction() == e_EnderdragonAction_Landing || getSynchedAction() == e_EnderdragonAction_Takeoff )
{
int eggHeight = level->getTopSolidBlock(PODIUM_X_POS,PODIUM_Z_POS); //level->getHeightmap(4,4);
@@ -1903,7 +1903,7 @@ Vec3 *EnderDragon::getHeadLookVector(float a)
if( dist < 1.0f ) dist = 1.0f;
// The 6.0f is dragon->getHeadPartYOffset(6, start, p)
float yOffset = 6.0f / dist;
double xRotTemp = xRot;
double rotScale = 1.5f;
xRot = -yOffset * rotScale * 5.0f;