shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -48,7 +48,7 @@ bool EnderChestTile::isSilkTouchable()
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return true;
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}
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void EnderChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
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void EnderChestTile::setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by)
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{
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int facing = 0;
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int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5f)) & 3;
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@@ -61,10 +61,10 @@ void EnderChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<M
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level->setData(x, y, z, facing);
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}
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bool EnderChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
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bool EnderChestTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
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{
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shared_ptr<PlayerEnderChestContainer> container = player->getEnderChestInventory();
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shared_ptr<EnderChestTileEntity> enderChest = dynamic_pointer_cast<EnderChestTileEntity>(level->getTileEntity(x, y, z));
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std::shared_ptr<PlayerEnderChestContainer> container = player->getEnderChestInventory();
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std::shared_ptr<EnderChestTileEntity> enderChest = dynamic_pointer_cast<EnderChestTileEntity>(level->getTileEntity(x, y, z));
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if (container == NULL || enderChest == NULL) return true;
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if (level->isSolidBlockingTile(x, y + 1, z)) return true;
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@@ -80,9 +80,9 @@ bool EnderChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> p
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return true;
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}
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shared_ptr<TileEntity> EnderChestTile::newTileEntity(Level *level)
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std::shared_ptr<TileEntity> EnderChestTile::newTileEntity(Level *level)
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{
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return shared_ptr<EnderChestTileEntity>(new EnderChestTileEntity());
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return std::shared_ptr<EnderChestTileEntity>(new EnderChestTileEntity());
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}
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void EnderChestTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
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