shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -13,7 +13,7 @@ public:
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static const int USE_ROW_SLOT_END = EnchantmentMenu::USE_ROW_SLOT_START + 9;
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public:
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shared_ptr<Container> enchantSlots;
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std::shared_ptr<Container> enchantSlots;
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private:
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Level *level;
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@@ -28,14 +28,14 @@ public:
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public:
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int costs[3];
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EnchantmentMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt);
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EnchantmentMenu(std::shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt);
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virtual void addSlotListener(ContainerListener *listener);
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virtual void broadcastChanges();
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virtual void setData(int id, int value);
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virtual void slotsChanged();// 4J used to take a shared_ptr<Container> container but wasn't using it, so removed to simplify things
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virtual bool clickMenuButton(shared_ptr<Player> player, int i);
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void removed(shared_ptr<Player> player);
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virtual bool stillValid(shared_ptr<Player> player);
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virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
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virtual void slotsChanged();// 4J used to take a std::shared_ptr<Container> container but wasn't using it, so removed to simplify things
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virtual bool clickMenuButton(std::shared_ptr<Player> player, int i);
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void removed(std::shared_ptr<Player> player);
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virtual bool stillValid(std::shared_ptr<Player> player);
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virtual std::shared_ptr<ItemInstance> quickMoveStack(std::shared_ptr<Player> player, int slotIndex);
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};
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