shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -7,9 +7,9 @@
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#include "net.minecraft.world.item.enchantment.h"
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#include "EnchantmentMenu.h"
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EnchantmentMenu::EnchantmentMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt)
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EnchantmentMenu::EnchantmentMenu(std::shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt)
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{
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enchantSlots = shared_ptr<EnchantmentContainer>( new EnchantmentContainer(this) );
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enchantSlots = std::shared_ptr<EnchantmentContainer>( new EnchantmentContainer(this) );
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for(int i = 0; i < 3; ++i)
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{
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@@ -77,9 +77,9 @@ void EnchantmentMenu::setData(int id, int value)
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}
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}
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void EnchantmentMenu::slotsChanged() // 4J used to take a shared_ptr<Container> container but wasn't using it, so removed to simplify things
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void EnchantmentMenu::slotsChanged() // 4J used to take a std::shared_ptr<Container> container but wasn't using it, so removed to simplify things
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{
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shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
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std::shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
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if (item == NULL || !item->isEnchantable())
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{
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@@ -150,9 +150,9 @@ void EnchantmentMenu::slotsChanged() // 4J used to take a shared_ptr<Container>
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}
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}
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bool EnchantmentMenu::clickMenuButton(shared_ptr<Player> player, int i)
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bool EnchantmentMenu::clickMenuButton(std::shared_ptr<Player> player, int i)
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{
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shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
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std::shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
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if (costs[i] > 0 && item != NULL && (player->experienceLevel >= costs[i] || player->abilities.instabuild) )
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{
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if (!level->isClientSide)
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@@ -194,34 +194,34 @@ bool EnchantmentMenu::clickMenuButton(shared_ptr<Player> player, int i)
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}
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void EnchantmentMenu::removed(shared_ptr<Player> player)
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void EnchantmentMenu::removed(std::shared_ptr<Player> player)
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{
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AbstractContainerMenu::removed(player);
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if (level->isClientSide) return;
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shared_ptr<ItemInstance> item = enchantSlots->removeItemNoUpdate(0);
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std::shared_ptr<ItemInstance> item = enchantSlots->removeItemNoUpdate(0);
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if (item != NULL)
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{
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player->drop(item);
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}
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}
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bool EnchantmentMenu::stillValid(shared_ptr<Player> player)
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bool EnchantmentMenu::stillValid(std::shared_ptr<Player> player)
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{
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if (level->getTile(x, y, z) != Tile::enchantTable_Id) return false;
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if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
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return true;
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}
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shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
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std::shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(std::shared_ptr<Player> player, int slotIndex)
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{
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shared_ptr<ItemInstance> clicked = nullptr;
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std::shared_ptr<ItemInstance> clicked = nullptr;
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Slot *slot = slots->at(slotIndex);
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Slot *IngredientSlot = slots->at(INGREDIENT_SLOT);
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if (slot != NULL && slot->hasItem())
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{
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shared_ptr<ItemInstance> stack = slot->getItem();
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std::shared_ptr<ItemInstance> stack = slot->getItem();
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clicked = stack->copy();
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if (slotIndex == INGREDIENT_SLOT)
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@@ -238,8 +238,8 @@ shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(shared_ptr<Player> play
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else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
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{
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// if the item is an enchantable tool
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if(stack->isEnchantable() && (!IngredientSlot->hasItem() ) )
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if(stack->isEnchantable() && (!IngredientSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, INGREDIENT_SLOT, INGREDIENT_SLOT+1, false))
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{
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@@ -258,7 +258,7 @@ shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(shared_ptr<Player> play
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{
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// if the item is an enchantable tool
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if(stack->isEnchantable() && (!IngredientSlot->hasItem() ) )
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if(stack->isEnchantable() && (!IngredientSlot->hasItem() ) )
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{
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if(!moveItemStackTo(stack, INGREDIENT_SLOT, INGREDIENT_SLOT+1, false))
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{
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