shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -15,7 +15,7 @@ int EnchantItemCommand::getPermissionLevel()
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return 0; //aLEVEL_GAMEMASTERS;
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}
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void EnchantItemCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
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void EnchantItemCommand::execute(std::shared_ptr<CommandSender> source, byteArray commandData)
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{
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ByteArrayInputStream bais(commandData);
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DataInputStream dis(&bais);
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@@ -26,11 +26,11 @@ void EnchantItemCommand::execute(shared_ptr<CommandSender> source, byteArray com
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bais.reset();
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shared_ptr<ServerPlayer> player = getPlayer(uid);
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std::shared_ptr<ServerPlayer> player = getPlayer(uid);
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if(player == NULL) return;
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shared_ptr<ItemInstance> selectedItem = player->getSelectedItem();
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std::shared_ptr<ItemInstance> selectedItem = player->getSelectedItem();
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if(selectedItem == NULL) return;
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@@ -70,7 +70,7 @@ void EnchantItemCommand::execute(shared_ptr<CommandSender> source, byteArray com
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logAdminAction(source, ChatPacket::e_ChatCustom, L"commands.enchant.success");
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}
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shared_ptr<GameCommandPacket> EnchantItemCommand::preparePacket(shared_ptr<Player> player, int enchantmentId, int enchantmentLevel)
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std::shared_ptr<GameCommandPacket> EnchantItemCommand::preparePacket(std::shared_ptr<Player> player, int enchantmentId, int enchantmentLevel)
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{
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if(player == NULL) return nullptr;
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@@ -81,5 +81,5 @@ shared_ptr<GameCommandPacket> EnchantItemCommand::preparePacket(shared_ptr<Playe
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dos.writeInt(enchantmentId);
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dos.writeInt(enchantmentLevel);
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return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_EnchantItem, baos.toByteArray() ));
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return std::shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_EnchantItem, baos.toByteArray() ));
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}
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