shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -15,7 +15,7 @@ int EnchantItemCommand::getPermissionLevel()
return 0; //aLEVEL_GAMEMASTERS;
}
void EnchantItemCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
void EnchantItemCommand::execute(std::shared_ptr<CommandSender> source, byteArray commandData)
{
ByteArrayInputStream bais(commandData);
DataInputStream dis(&bais);
@@ -26,11 +26,11 @@ void EnchantItemCommand::execute(shared_ptr<CommandSender> source, byteArray com
bais.reset();
shared_ptr<ServerPlayer> player = getPlayer(uid);
std::shared_ptr<ServerPlayer> player = getPlayer(uid);
if(player == NULL) return;
shared_ptr<ItemInstance> selectedItem = player->getSelectedItem();
std::shared_ptr<ItemInstance> selectedItem = player->getSelectedItem();
if(selectedItem == NULL) return;
@@ -70,7 +70,7 @@ void EnchantItemCommand::execute(shared_ptr<CommandSender> source, byteArray com
logAdminAction(source, ChatPacket::e_ChatCustom, L"commands.enchant.success");
}
shared_ptr<GameCommandPacket> EnchantItemCommand::preparePacket(shared_ptr<Player> player, int enchantmentId, int enchantmentLevel)
std::shared_ptr<GameCommandPacket> EnchantItemCommand::preparePacket(std::shared_ptr<Player> player, int enchantmentId, int enchantmentLevel)
{
if(player == NULL) return nullptr;
@@ -81,5 +81,5 @@ shared_ptr<GameCommandPacket> EnchantItemCommand::preparePacket(shared_ptr<Playe
dos.writeInt(enchantmentId);
dos.writeInt(enchantmentLevel);
return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_EnchantItem, baos.toByteArray() ));
return std::shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_EnchantItem, baos.toByteArray() ));
}