shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -19,13 +19,13 @@ EggItem::EggItem(int id) : Item( id )
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this->maxStackSize = 16;
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}
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shared_ptr<ItemInstance> EggItem::use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
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std::shared_ptr<ItemInstance> EggItem::use(std::shared_ptr<ItemInstance> instance, Level *level, std::shared_ptr<Player> player)
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{
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if (!player->abilities.instabuild)
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{
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instance->count--;
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}
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level->playSound( dynamic_pointer_cast<Entity>(player), eSoundType_RANDOM_BOW, 0.5f, 0.4f / (random->nextFloat() * 0.4f + 0.8f));
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if (!level->isClientSide) level->addEntity( shared_ptr<ThrownEgg>( new ThrownEgg(level, dynamic_pointer_cast<Mob>( player )) ));
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if (!level->isClientSide) level->addEntity( std::shared_ptr<ThrownEgg>( new ThrownEgg(level, dynamic_pointer_cast<Mob>( player )) ));
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return instance;
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}
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