shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -107,7 +107,7 @@ AABB *DoorTile::getAABB(Level *level, int x, int y, int z)
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return retval;
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}
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void DoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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void DoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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{
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setShape(getCompositeData(level,x, y, z));
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}
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@@ -167,7 +167,7 @@ void DoorTile::setShape(int compositeData)
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}
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}
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void DoorTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
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void DoorTile::attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player)
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{
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// Fix for #92957 - TU11: Content: Multiplayer: Wooden Doors splits in half and glitch in open / close motion while being mined.
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// In lastest PC version this is commented out, so do that now to fix bug above
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@@ -180,7 +180,7 @@ bool DoorTile::TestUse()
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return true;
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}
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bool DoorTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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bool DoorTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if(soundOnly)
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{
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