shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -107,7 +107,7 @@ AABB *DoorTile::getAABB(Level *level, int x, int y, int z)
return retval;
}
void DoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
void DoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
setShape(getCompositeData(level,x, y, z));
}
@@ -167,7 +167,7 @@ void DoorTile::setShape(int compositeData)
}
}
void DoorTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
void DoorTile::attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player)
{
// Fix for #92957 - TU11: Content: Multiplayer: Wooden Doors splits in half and glitch in open / close motion while being mined.
// In lastest PC version this is commented out, so do that now to fix bug above
@@ -180,7 +180,7 @@ bool DoorTile::TestUse()
return true;
}
bool DoorTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
bool DoorTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if(soundOnly)
{