shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -119,10 +119,10 @@ public:
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void checkSession();
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virtual ChunkStorage *createChunkStorage(Dimension *dimension);
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LevelData *prepareLevel();
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virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players);
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virtual void saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players);
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virtual void saveLevelData(LevelData *levelData);
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virtual void save(shared_ptr<Player> player);
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virtual bool load(shared_ptr<Player> player); // 4J Changed return val to bool to check if new player or loaded player
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virtual void save(std::shared_ptr<Player> player);
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virtual bool load(std::shared_ptr<Player> player); // 4J Changed return val to bool to check if new player or loaded player
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virtual CompoundTag *loadPlayerDataTag(PlayerUID xuid);
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virtual void clearOldPlayerFiles(); // 4J Added
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PlayerIO *getPlayerIO();
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@@ -133,7 +133,7 @@ public:
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// 4J Added
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virtual int getAuxValueForMap(PlayerUID xuid, int dimension, int centreXC, int centreZC, int scale);
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virtual void saveMapIdLookup();
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virtual void deleteMapFilesForPlayer(shared_ptr<Player> player);
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virtual void deleteMapFilesForPlayer(std::shared_ptr<Player> player);
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virtual void saveAllCachedData();
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void resetNetherPlayerPositions(); // 4J Added
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static wstring getPlayerDir() { return sc_szPlayerDir; }
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