shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -119,10 +119,10 @@ public:
void checkSession();
virtual ChunkStorage *createChunkStorage(Dimension *dimension);
LevelData *prepareLevel();
virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players);
virtual void saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players);
virtual void saveLevelData(LevelData *levelData);
virtual void save(shared_ptr<Player> player);
virtual bool load(shared_ptr<Player> player); // 4J Changed return val to bool to check if new player or loaded player
virtual void save(std::shared_ptr<Player> player);
virtual bool load(std::shared_ptr<Player> player); // 4J Changed return val to bool to check if new player or loaded player
virtual CompoundTag *loadPlayerDataTag(PlayerUID xuid);
virtual void clearOldPlayerFiles(); // 4J Added
PlayerIO *getPlayerIO();
@@ -133,7 +133,7 @@ public:
// 4J Added
virtual int getAuxValueForMap(PlayerUID xuid, int dimension, int centreXC, int centreZC, int scale);
virtual void saveMapIdLookup();
virtual void deleteMapFilesForPlayer(shared_ptr<Player> player);
virtual void deleteMapFilesForPlayer(std::shared_ptr<Player> player);
virtual void saveAllCachedData();
void resetNetherPlayerPositions(); // 4J Added
static wstring getPlayerDir() { return sc_szPlayerDir; }