shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -347,7 +347,7 @@ LevelData *DirectoryLevelStorage::prepareLevel()
return NULL;
}
void DirectoryLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
void DirectoryLevelStorage::saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players)
{
// 4J Jev, removed try/catch
@@ -381,7 +381,7 @@ void DirectoryLevelStorage::saveLevelData(LevelData *levelData)
delete root;
}
void DirectoryLevelStorage::save(shared_ptr<Player> player)
void DirectoryLevelStorage::save(std::shared_ptr<Player> player)
{
// 4J Jev, removed try/catch.
PlayerUID playerXuid = player->getXuid();
@@ -429,7 +429,7 @@ void DirectoryLevelStorage::save(shared_ptr<Player> player)
}
// 4J Changed return val to bool to check if new player or loaded player
bool DirectoryLevelStorage::load(shared_ptr<Player> player)
bool DirectoryLevelStorage::load(std::shared_ptr<Player> player)
{
bool newPlayer = true;
CompoundTag *tag = loadPlayerDataTag( player->getXuid() );
@@ -738,7 +738,7 @@ void DirectoryLevelStorage::dontSaveMapMappingForPlayer(PlayerUID xuid)
#endif
}
void DirectoryLevelStorage::deleteMapFilesForPlayer(shared_ptr<Player> player)
void DirectoryLevelStorage::deleteMapFilesForPlayer(std::shared_ptr<Player> player)
{
PlayerUID playerXuid = player->getXuid();
if(playerXuid != INVALID_XUID) deleteMapFilesForPlayer(playerXuid);