shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -38,9 +38,9 @@ private:
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virtual bool getSourceSignal(Level *level, int x, int y, int z, int data);
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public:
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virtual bool TestUse();
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual bool isSignalSource();
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virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
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virtual void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by);
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void destroy(Level *level, int x, int y, int z, int data);
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virtual bool isSolidRender(bool isServerLevel = false);
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