shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -8,7 +8,7 @@ class DefaultGameModeCommand : public GameModeCommand
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{
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public:
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virtual EGameCommand getId();
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virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
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virtual void execute(std::shared_ptr<CommandSender> source, byteArray commandData);
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protected:
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void doSetGameType(GameType *newGameType);
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