shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -16,13 +16,13 @@ private:
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public:
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virtual EGameCommand getId() = 0;
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virtual void execute(shared_ptr<CommandSender> source, byteArray commandData) = 0;
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virtual bool canExecute(shared_ptr<CommandSender> source);
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virtual void execute(std::shared_ptr<CommandSender> source, byteArray commandData) = 0;
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virtual bool canExecute(std::shared_ptr<CommandSender> source);
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static void logAdminAction(shared_ptr<CommandSender> source, ChatPacket::EChatPacketMessage messageType, const wstring& message = L"", int customData = -1, const wstring& additionalMessage = L"");
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static void logAdminAction(shared_ptr<CommandSender> source, int type, ChatPacket::EChatPacketMessage messageType, const wstring& message = L"", int customData = -1, const wstring& additionalMessage = L"");
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static void logAdminAction(std::shared_ptr<CommandSender> source, ChatPacket::EChatPacketMessage messageType, const wstring& message = L"", int customData = -1, const wstring& additionalMessage = L"");
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static void logAdminAction(std::shared_ptr<CommandSender> source, int type, ChatPacket::EChatPacketMessage messageType, const wstring& message = L"", int customData = -1, const wstring& additionalMessage = L"");
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static void setLogger(AdminLogCommand *logger);
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protected:
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shared_ptr<ServerPlayer> getPlayer(PlayerUID playerId);
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std::shared_ptr<ServerPlayer> getPlayer(PlayerUID playerId);
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};
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