shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -32,32 +32,32 @@ ChestTileEntity::~ChestTileEntity()
delete items;
}
unsigned int ChestTileEntity::getContainerSize()
unsigned int ChestTileEntity::getContainerSize()
{
return 9 * 3;
}
shared_ptr<ItemInstance> ChestTileEntity::getItem(unsigned int slot)
std::shared_ptr<ItemInstance> ChestTileEntity::getItem(unsigned int slot)
{
return items->data[slot];
}
shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot, int count)
std::shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot, int count)
{
if (items->data[slot] != NULL)
{
if (items->data[slot]->count <= count)
if (items->data[slot]->count <= count)
{
shared_ptr<ItemInstance> item = items->data[slot];
std::shared_ptr<ItemInstance> item = items->data[slot];
items->data[slot] = nullptr;
this->setChanged();
// 4J Stu - Fix for duplication glitch
if(item->count <= 0) return nullptr;
return item;
}
else
}
else
{
shared_ptr<ItemInstance> i = items->data[slot]->remove(count);
std::shared_ptr<ItemInstance> i = items->data[slot]->remove(count);
if (items->data[slot]->count == 0) items->data[slot] = nullptr;
this->setChanged();
// 4J Stu - Fix for duplication glitch
@@ -68,18 +68,18 @@ shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot, int coun
return nullptr;
}
shared_ptr<ItemInstance> ChestTileEntity::removeItemNoUpdate(int slot)
std::shared_ptr<ItemInstance> ChestTileEntity::removeItemNoUpdate(int slot)
{
if (items->data[slot] != NULL)
{
shared_ptr<ItemInstance> item = items->data[slot];
std::shared_ptr<ItemInstance> item = items->data[slot];
items->data[slot] = nullptr;
return item;
}
return nullptr;
}
void ChestTileEntity::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
void ChestTileEntity::setItem(unsigned int slot, std::shared_ptr<ItemInstance> item)
{
items->data[slot] = item;
if (item != NULL && item->count > getMaxStackSize()) item->count = getMaxStackSize();
@@ -118,7 +118,7 @@ void ChestTileEntity::save(CompoundTag *base)
for (unsigned int i = 0; i < items->length; i++)
{
if (items->data[i] != NULL)
if (items->data[i] != NULL)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) i);
@@ -135,14 +135,14 @@ int ChestTileEntity::getMaxStackSize()
return Container::LARGE_MAX_STACK_SIZE;
}
bool ChestTileEntity::stillValid(shared_ptr<Player> player)
bool ChestTileEntity::stillValid(std::shared_ptr<Player> player)
{
if (level->getTileEntity(x, y, z) != shared_from_this() ) return false;
if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
return true;
}
void ChestTileEntity::setChanged()
void ChestTileEntity::setChanged()
{
TileEntity::setChanged();
}
@@ -208,7 +208,7 @@ void ChestTileEntity::tick()
if (s.lock() != NULL) zc += 0.5;
if (e.lock() != NULL) xc += 0.5;
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
}
}
@@ -233,7 +233,7 @@ void ChestTileEntity::tick()
if (s.lock() != NULL) zc += 0.5;
if (e.lock() != NULL) xc += 0.5;
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
}
}
@@ -273,9 +273,9 @@ void ChestTileEntity::setRemoved()
}
// 4J Added
shared_ptr<TileEntity> ChestTileEntity::clone()
std::shared_ptr<TileEntity> ChestTileEntity::clone()
{
shared_ptr<ChestTileEntity> result = shared_ptr<ChestTileEntity>( new ChestTileEntity() );
std::shared_ptr<ChestTileEntity> result = std::shared_ptr<ChestTileEntity>( new ChestTileEntity() );
TileEntity::clone(result);
for (unsigned int i = 0; i < items->length; i++)