shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -37,7 +37,7 @@ int ChestTile::getRenderShape()
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return Tile::SHAPE_ENTITYTILE_ANIMATED;
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}
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void ChestTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
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void ChestTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity)
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{
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if (level->getTile(x, y, z - 1) == id)
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{
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@@ -76,7 +76,7 @@ void ChestTile::onPlace(Level *level, int x, int y, int z)
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if (e == id) recalcLockDir(level, x + 1, y, z);
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}
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void ChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
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void ChestTile::setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by)
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{
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int n = level->getTile(x, y, z - 1); // face = 2
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int s = level->getTile(x, y, z + 1); // face = 3
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@@ -200,18 +200,18 @@ bool ChestTile::isFullChest(Level *level, int x, int y, int z)
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void ChestTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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EntityTile::neighborChanged(level, x, y, z, type);
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shared_ptr<ChestTileEntity>(cte) = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
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std::shared_ptr<ChestTileEntity>(cte) = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
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if (cte != NULL) cte->clearCache();
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}
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void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
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std::shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
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if (container != NULL )
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{
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for (unsigned int i = 0; i < container->getContainerSize(); i++)
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{
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shared_ptr<ItemInstance> item = container->getItem(i);
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std::shared_ptr<ItemInstance> item = container->getItem(i);
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if (item != NULL)
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{
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float xo = random->nextFloat() * 0.8f + 0.1f;
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@@ -224,9 +224,9 @@ void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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if (count > item->count) count = item->count;
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item->count -= count;
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shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) );
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std::shared_ptr<ItemInstance> newItem = std::shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) );
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newItem->set4JData( item->get4JData() );
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shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) );
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std::shared_ptr<ItemEntity> itemEntity = std::shared_ptr<ItemEntity>(new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) );
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float pow = 0.05f;
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itemEntity->xd = (float) random->nextGaussian() * pow;
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itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f;
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@@ -254,7 +254,7 @@ bool ChestTile::TestUse()
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}
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// 4J-PB - changing to 1.5 equivalent
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bool ChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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bool ChestTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if( soundOnly ) return true;
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@@ -263,21 +263,21 @@ bool ChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player
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return true;
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}
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shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
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std::shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
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if (container == NULL) return true;
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if (level->isSolidBlockingTile(x, y + 1, z)) return true;
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if (isCatSittingOnChest(level,x, y, z)) return true;
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if (isCatSittingOnChest(level,x, y, z)) return true;
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if (level->getTile(x - 1, y, z) == id && (level->isSolidBlockingTile(x - 1, y + 1, z) || isCatSittingOnChest(level, x - 1, y, z))) return true;
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if (level->getTile(x + 1, y, z) == id && (level->isSolidBlockingTile(x + 1, y + 1, z) || isCatSittingOnChest(level, x + 1, y, z))) return true;
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if (level->getTile(x, y, z - 1) == id && (level->isSolidBlockingTile(x, y + 1, z - 1) || isCatSittingOnChest(level, x, y, z - 1))) return true;
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if (level->getTile(x, y, z + 1) == id && (level->isSolidBlockingTile(x, y + 1, z + 1) || isCatSittingOnChest(level, x, y, z + 1))) return true;
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if (level->getTile(x - 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x - 1, y, z) ), container) );
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if (level->getTile(x + 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x + 1, y, z) )) );
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if (level->getTile(x, y, z - 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z - 1) ), container) );
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if (level->getTile(x, y, z + 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z + 1) )) );
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if (level->getTile(x - 1, y, z) == id) container = std::shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x - 1, y, z) ), container) );
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if (level->getTile(x + 1, y, z) == id) container = std::shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x + 1, y, z) )) );
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if (level->getTile(x, y, z - 1) == id) container = std::shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z - 1) ), container) );
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if (level->getTile(x, y, z + 1) == id) container = std::shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z + 1) )) );
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player->openContainer(container);
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@@ -285,12 +285,12 @@ bool ChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player
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}
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// 4J-PB - added from 1.5
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bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z)
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bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z)
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{
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vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Ozelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1));
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vector<std::shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Ozelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1));
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for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it)
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{
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shared_ptr<Ozelot> ocelot = dynamic_pointer_cast<Ozelot>(*it);
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std::shared_ptr<Ozelot> ocelot = dynamic_pointer_cast<Ozelot>(*it);
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if(ocelot->isSitting())
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{
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return true;
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@@ -300,15 +300,15 @@ bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z)
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return false;
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}
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shared_ptr<TileEntity> ChestTile::newTileEntity(Level *level)
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std::shared_ptr<TileEntity> ChestTile::newTileEntity(Level *level)
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{
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MemSect(50);
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shared_ptr<TileEntity> retval = shared_ptr<TileEntity>( new ChestTileEntity() );
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std::shared_ptr<TileEntity> retval = std::shared_ptr<TileEntity>( new ChestTileEntity() );
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MemSect(0);
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return retval;
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}
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void ChestTile::registerIcons(IconRegister *iconRegister)
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void ChestTile::registerIcons(IconRegister *iconRegister)
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{
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// Register wood as the chest's icon, because it's used by the particles
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// when destroying the chest
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