shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -20,7 +20,7 @@ private:
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protected:
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CakeTile(int id);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual void updateDefaultShape();
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual AABB *getTileAABB(Level *level, int x, int y, int z);
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@@ -30,10 +30,10 @@ protected:
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virtual bool isCubeShaped();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool TestUse();
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
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virtual bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual void attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player);
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private:
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void eat(Level *level, int x, int y, int z, shared_ptr<Player> player);
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void eat(Level *level, int x, int y, int z, std::shared_ptr<Player> player);
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public:
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virtual bool mayPlace(Level *level, int x, int y, int z);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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