shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -37,22 +37,22 @@ private:
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bool checkCanSurvive(Level *level, int x, int y, int z);
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public:
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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private:
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void updateShape(int data);
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public:
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virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
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virtual void attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player);
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virtual bool TestUse();
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
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virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
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virtual bool isSignalSource();
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual void updateDefaultShape();
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void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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void entityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity);
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private:
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void checkPressed(Level *level, int x, int y, int z);
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@@ -60,7 +60,7 @@ private:
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public:
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void registerIcons(IconRegister *iconRegister);
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// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
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virtual bool shouldTileTick(Level *level, int x,int y,int z);
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};
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